The thinking behind the question:
Ok! So the last "set" of weaponskills we got across all jobs was at 300 skill level yes? I was assuming Job Adjustments meant we would be getting new weaponskills as well, (and I mean weaponskills we can use ANYWHERE, not just in campaign battle, don't get me wrong i love me some Uriel Blade, but unless you're in campaign you cannot use it, i also don't mean emph weaponskills because you don't actually need a skill level to get them, IE you can have them at 0 skill as long as you put in the work) but then i really thought about it and i would like to call out a pattern or a break of a pattern if you will of when we have gotten weaponskills, be they useless or not, i will use sword skill as an example because, for one i like pld and 2 it seems like as good a skill as any to start, for three, a lot of jobs get skill in it. I also see nothing about adding new weaponskills which has traditionally been released in the update notes at some point, leading me to wonder whether we simply keep getting skill lvls for the accuracy of our weapons.
Name of Skill -- Level Obtained >> Level difference between skills
Fast blade -- 5 >> 5
Burning Blade -- 30 >> 25
Red Lotus Blade -- 50 >> 20
Flat Blade -- 75 >> 25
Shining Blade -- 100 >> 25
Seraph Blade --125 >> 25
Circle Blade --150 >> 25
Spirits Within -- 175 >> 25
Vorpal Blade -- 200 >> 25
Swift Blade (pld only) -- 225 >> 25
Savage blade -- 240 >> 15 for pld, 40 for everyone else
Sanguine Blade -- 300 >> 60
There is where i will stop because none of the other ws actually require any set skill level, just having the weapons/quest. I am sure values change on a weapon by weapon (skill by skill) basis but this is pretty typical, i think.
Now that is taken care of i would like to point out, that most of the weaponskills are obtained at 20-25 skill intervals... until the last ones they gave us... 60 skill levels between ws. I'm not sure why they waited so long to give us ONE weaponskill. Even at lvl 75 Cap we got pretty much nothing for having a skill fully capped. The skill cap on and A+ skill was 276 we should have been able to obtain another weaponskill based on the above pattern even with weapons that have their final 'quest' weaponskill at 250 (greatsword as an example). 276-250 = 26 levels (I did think about the fact that the nyzle isle weaponskills required level 75, but there again, not based on skill). Now an A+ skill caps at 361 so we should have at LEAST another weaponskill, even if the new pattern is 60 levels between weaponskills, implementing a weaponskill for a select few through emph weapons follows the pattern of relics, ok, thats cool, but not really the point. The weaponskills mentioned above are availble to most or all jobs that can use them regardless of weapon equipped. Why didn't we get more of them? By the above pattern, we should have 4 weaponskills (rounded) that can be obtained between 250 (going off the highest possible 'quest' weaponskill value) and the current cap of 361.
The Question: Will the General population (all jobs, based on SKILL, not obtaining a weapon. Having to do a quest at a certain lvl of skill would be most acceptable) get new weaponskills either this update or in the NEAR (i'm being specific here, i don't wanna hear 'eventually' or maybe, hopefully next update) future?
Ok! and now for the suggestions:
1) You can use animations that are already in the game for -new- weaponskills, obtainable at a skill level, as opposed to with a certain weapon or under certain conditions.
2) Allow WAR / RDM / PLD / BLU / COR access to Uriel Blade (ok I think PLD should have it at LEAST, seeing as the campaign general that uses it is pld, the other jobs, sans drk, which i don't think needs wings and light based ws, can use the griffenclaw in campaign battles, which is why they are listed as possibilities) to use uriel blade outside of campaign battles based on their sword SKILL Level, i do not care if it is level 400 skill which we have to obtain only through putting merits into sword skill, given the current 361 Cap i don't foresee this as being THAT far off, assuming we get 5 skill points per level, this would put us at 386 next update, meaning you would have to be level 98~ to obtain Uriel Blade outside of campaign battles and only lvl 73 while under the influence of campaign tags. (I would like to see it MUCH sooner obviously) This, ironically enough would help PLD's maintain enmity through the 'flash' additional effect(look, it helps out with pld's enmity difficulties without reworking enmity caps!), i kind of assumed you want us to use our A+ skill instead of our A- club skill in which until flash nova there is no good ws, making it Single-Target would help with balance, so that a pld could not defeat anymore enemies at once, (not that other weaponskills don't do that already ie circle blade, fell cleave, cataclysm, just to name a few) The same could be done for Glory Slash and the Staff weapon skill that also comes from Allied Notes (the name escapes me at the moment) in regards to their skill, i would assume that jobs getting uriel blade would not be able obtain Glory Slash also, even if they did, putting it at a lower/higher level would be helpful.
Now that i have rambled a bit, i would like to hear suggestions from others! Please please please do NOT post if for some strange reason you're against adding in new weaponskills for some crazy reason (unless of course you're a dev then that'd be an answer to my question and be ok) mostly by crazy i mean because they would suck or be useless or whatever. The idea of them being at a higher skill level would be that they are BETTER then what we have now.Weapon skills you think would be good for other jobs would be awesome.