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  1. #1
    Player Ruklin's Avatar
    Join Date
    Aug 2011
    Posts
    1
    Character
    Ruklin
    World
    Ragnarok
    Main Class
    PLD Lv 90

    Level 95-99 suggestion

    After conversing with a number of friends on my server I thought I'd toss this out there and hope for consideration. It's clear to see that the current in-game content is going to make it difficult to add new gear, quests, missions, and monsters because of a lack of space. So my suggestion would be to come out with a last and final expansion. My hope would be the southern continent empire that some of the WoTG missions refer to. This would allow for brand new exp camps and a myriad of quests, missions, and random scenarios to bring in the last and final level increase that is likely to bring a large number of new equipment and monsters with it. I have a few ideas of how to go about this but I figure I should just toss out this first suggestion and see where it goes.
    Thank you for taking the time to read and consider this suggestion.
    ~Ruklin
    (2)

  2. #2
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Not a new suggestion in the least, nor did you actually submit any "suggestions". However, I love the enthusiasm. Something I've been writing on multiple threads is the idea of "multiple effects" under a single song, spell or job ability for level 90-99.

    Specifically, id like redmages, Summoners, and bards to be the leading forces in this area. Using the "Atma" system as a basis, we the players can see effects having "major, med, and minor effects to varying degree". Let's use a simple 3 part spells. Imagine a bard song giving ACC, ATT, and critical to a certain degree...all under 1 song effect. Or a redmage cast spell x that gives haste/phalanx/ AND blink. Or enfeebs mobs for blind/gravity/ and slow.

    Summoners Bloodpacts I would like to see the most effects with Damage AND 2 effects. Some of the other jobs could also get these effects but later. For example, war could get a berserk/def(25%/10%) move etc.
    (0)