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  1. #1
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95

    Rudra's Storm mods

    Are there any plans to change the weapon skill properties from;

    Damage varies with TP
    to
    Critical Hit chance varies with TP?

    Currently it just appears to be an underwhelming weapon skill compared to other DD options available. Making a change like this might make it more competitive.

    Currently im either getting a Twashtar or an Ukon. I would like a Twashtar but it just seems like it comes down to whether or not I see myself as a career thief or if I want to obtain a decent weapon.
    (1)
    Quote Originally Posted by Frost
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    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  2. #2
    Player DarkBass's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    the true aspect of this ws is the aftermath, paired with triplus dagger and +2 5/5 thf af, its called 3k crit hits when you triple attack. plus the ws can be force crit when used with sa right?
    (0)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Given that Thief and Dancer both have ways to force critical hits, making the weapon skill unable to critical on it's own seems like an intentional move. For better or worse, Rudra's Storm is meant to work in tandem with Sneak Attack/Trick Attack/Climactic Flourish.

    Also, just looking at the numbers, it appears single-hit dagger weapon skills are made weaker than most single-hit weapon skills for similar reasons. I think this bit is dumber than eating pudding with a sieve, but it also seems intentional.
    (0)

  4. #4
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Xellith View Post
    Are there any plans to change the weapon skill properties from;

    Damage varies with TP
    to
    Critical Hit chance varies with TP?

    Currently it just appears to be an underwhelming weapon skill compared to other DD options available. Making a change like this might make it more competitive.

    Currently im either getting a Twashtar or an Ukon. I would like a Twashtar but it just seems like it comes down to whether or not I see myself as a career thief or if I want to obtain a decent weapon.
    I guarantee you that if they changed it to a critical hit WS it's fTP would be lowered to compensate.
    (0)

  5. #5
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    They should just totally un-restrict all WS from landing critical hits so MNKs can go back to being the DPS kings and we can stop quibbling about which WS does what and blah blah blah yadda yadda homogenized gameplay everyone should be exactly the same etc etc.
    (0)

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Xellith View Post
    Are there any plans to change the weapon skill properties from;

    Damage varies with TP
    to
    Critical Hit chance varies with TP?

    Currently it just appears to be an underwhelming weapon skill compared to other DD options available. Making a change like this might make it more competitive.

    Currently im either getting a Twashtar or an Ukon. I would like a Twashtar but it just seems like it comes down to whether or not I see myself as a career thief or if I want to obtain a decent weapon.
    Twashtar is a pretty decent weapon when you stack on tp bonus for it. I use fusette +2 with it. It may not have the attractive stats of other daggers to off hand, but it's still got a respectable base dmg and delay and it will up RS damage considerably. Basically if your goal in any given situation is to use RS, you're going to want the Fusette for off hand, and as a career THF I imagine moonshine earring with tp bonus 25.

    I solo RS with the fusette these days outside of Abyssea because more often than not it's in line with DE/evis on EP+ stuff, and with the aftermath on top of that it's a no brainer really... so really, unfortunately, a career thf must go after two daggers and not just one when Twashtar is involved to max it's potential. Without TP bonus the Twashtar and RS are just terrible for what they were meant to be. The dmg output just is not worth glavoid/Itz/Orthrus headaches like Ukon is, until you factor in the fTP boost RS gets. And that is why tp bonus is so damn great, so you aren't holding TP beyond 100 for more damage.

    I was expecting more when I finished my twashtar to 85, but in retrospect I realize that I was seriously high hoping that THF would get a major hard hitting WS without any drawbacks. Still, with SA and TP bonus, RS delivers. You just have to remember that the job is light DD compared to a warrior or even a ninja. So having a mandau or a Twashtar doing what they do do is pretty damn nice. But yes, Ukon destroys twash for the most part thanks to the force crit business, and you will feel your time spent farming NMs was worth it for ukon and not worth it for Twashtar. BUT as a career THF you want a mandau or a twashtar, end of story. And you will feel gimp without them forever and ever if you have a strong faith in being a career THF. So you can go the Ukon route just because UF kicks ass without force crit drawbacks, or you can go the Twash route that will complete your career THF dreams. All I will say to that is, choosing Ukon will make you wish you chose Twash and choosing Twash will make you wish you chose Ukon. The only way to solve this problem is do both like I did. Then take a long ass vacation before you start Orthrus...

    Lastly, "10k Ukko's Fury!" is a pretty damn rare sight, just for the record. It's more like "5k fury!" with the occasional higher than 5k strike. Abyssea wise, at least. In comparison, RS with tp bonus 200 working for you with smiting blow, you too can do well over 5k damage on average with SA RS. My high is nearly 9k. Dropping smiting blow will net you an average of around 7k or so I guess. It is what it is. Point is, force crit RS is serious business and it's as good as THF is going to get and it's miles better than second rate weapons. Get it or a mandau. If you have that #1 syndrome, Mandau wins out by a considerable margin imo by 99.

    tl;dr - If you are rethinking Twash because of 10k Blade Hi/Ukko fury hype, don't make that mistake. It's fricking hype, trust me. A bad WAR will average like 2-3.5k UF while a good war will average at best 4-6k. I just don't even consider lol occasional 10k blasts anymore. Too rare to care about. Now that I see it in action I can't believe people pushed that so much in their boost relic arguments. They hear it can be done and it becomes the standard, not the exception. Just do yourself a favor and don't buy into that hype. Twash is worth getting if you can live with the god awful design that at first seems cool but eventually starts to get old and annoying to look at because it's design is impractical as a weapon of war and is better suited for a weapon of ceremonial purpose.
    (0)


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  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    237
    Rudra's is very competive outside abyssea anyways, and stacked it averages higher those that can crit.
    (0)

  8. #8
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I appreciate the "I wish this could Crit" sentiment, considering Blade: Hi has higher fTP and Kannagi has higher base damage to start with. Still, for what it is Rudra's does okay. Using it unstacked is almost always a questionable move though, unless you sacrifice your offhand for a TP Bonus Fusetto +2. I'm still trying to figure out if my Fusetto is worth it, haha.
    (2)

  9. #9
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    I can see Ukko's being hyped at 10k, but Hi? Lol. Victory Smite and Ukko's Fury are the two powerhouses in the Empyrean WS business, Blade: Hi is very much third place. It tends to act fairly similar to Chant du Cygne as far as damage goes. 3k averages are still respectable, but they're not the 4k-5k that Ukko/VS can average and Mnk/War are both in significantly more favorable positions as DDs to start with than Nin et al.

    On topic with the OP, Rudra's is better as a non-crit WS because THF and DNC can force-crit, and non-crit WS almost always have significantly higher fTP values. If you're forcing a crit anyways, you're just getting the best of both worlds.

    On the tangent of Empyrean WS being godmode, really there are only a few very strong examples that people bring up whenever they want to make a case for Relics/Mythics. The only two super strong Emp WS are Ukko's Fury and Victory Smite, mainly because Warrior and Monk are so powerful on their own. Blade: Hi, Chant du Cygne, Wildfire, Jishnu's Radiance, Torcleaver, and Tachi: Fudo are all powerful weaponskills in their own right, but (depending on the WS) either the jobs that wield them are unsuited to properly follow up and sustain heavy fire, or they're simply not that much stronger than the previously available options.

    There are also Empyrean WS like Cloudsplitter, Myrkr, Dagan, Camlann's Torment, Quietus, and Rudra's Storm which either require a paired JA to be good, don't deal any damage at all, or just plain suck. I don't see any Mjollnir owners complaining about how their Relic is outclassed by an Empyrean.

    sidenote: 5k Ukkos should be an average, as in for every wiff there's another 6k+ popping out, rather than a hard cap. I'd question what sort of food the War you're talking about is eating if they're rarely breaking 5k. Personally, 4k-5k Smites are typical for me when Impetus is down, followed by solid 7k-9k Smites every WS until Impetus wears or resets. The removal of the Crit Dmg+ cap was fairly phenomenal for jobs that can cap it.
    (1)

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I blame lag btw.
    (1)
    Last edited by Karbuncle; 08-18-2011 at 12:38 AM.

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