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  1. #21
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Elemental weapon skills could do to be a bit less awful, particularly the higher level ones like Leaden Salute or True Flight. Sanguine Blade seems like the perfect model for a good elemental weapon skill. Generally less damage than Vorpal Blade, but it's a different type of damage and comes with a useful additional effect.
    Watching a Blue Mage effortlessly break 1k damage outside abyssea, or a Red Mage effortlessly do over 600-700 damage with Aeolian Edge is a bit soulcrushing when Flash Nova doesn't seem to do more then a little over 400 damage, even on stuff like undead or even Dark Elementals. I'm not asking to do numbers like they do in Abyssea with perfectly set atmas, but an increased boost at the low end would be nice, especially since the weapon skill hardly does anything special, and is not multi-target.
    (0)

  2. #22
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Cloudsplitter needs a buff. The fact you have to use Elemental Atmas for it to even put out good numbers while saccing a decent amount of TP Regain Atmas makes it sad.
    (0)

  3. #23
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    God I had to skim through a lot of Square-Enix s**t talking just to find posts about weapon skills...

    Here's what I'm hoping for with this weapon skill adjustment update.

    1) New Weapon Skills for 90~95 (Though I doubt it since it's an adjustment)

    2) Enhancing the damage on Relic Weapon Skills (Perhaps making them crit like their Empyrean counterparts. Or the Occ. DMGx2~4 procs on WSs also rather than just JAs/Normal attacks.)

    3) Adding jobs onto existing weapon skills (I've seen so many RDMs ask for Red Lotus/Seraph Blade and I have to agree with them. They SHOULD get those WSs naturally. (And PUP on Asuran Fists since we get the 250 required skill by 74 Dx))
    (0)
    Last edited by Mizuharu; 08-16-2011 at 07:08 AM.

  4. #24
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by SNK View Post
    Cloudsplitter needs a buff. The fact you have to use Elemental Atmas for it to even put out good numbers while saccing a decent amount of TP Regain Atmas makes it sad.
    I think it's basically polearm/axe/dagger/scythe and maybe armageddon (outside aby only) that need some tweaking as far as Empyreans go, but no matter how many constructive posts I'd make for the reps, none of them respond.

    It'll suck if ukon/verethragna etc. ruin it for the small minority of emps that are in need of buffs assuming the rest of the relic/mythic buffs are as good as aegis/burtgang were.
    (0)
    Last edited by Coldbrand; 08-16-2011 at 07:23 AM.

  5. #25
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    What I'd like to see:

    - No nerfs, please. So help me God if SE nerfs any WS...
    - BIG buff to elemental WS, especially the lower level ones. It shouldn't take Atma/Primeval Brew to make them even remotely viable.
    - Buff some of the weaker/disappointing WS that really need it - such as Camlann's Torment. DRG didn't need a Wheeling Thrust +1. Possibly change Insurgency to a critical-hit WS.
    - Give RDM access to the EX Weaponskills natively. At the very least, give RDM Sanguine Blade natively.
    (0)

  6. #26
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    Watching a Blue Mage effortlessly break 1k damage outside abyssea, or a Red Mage effortlessly do over 600-700 damage with Aeolian Edge is a bit soulcrushing when Flash Nova doesn't seem to do more then a little over 400 damage, even on stuff like undead or even Dark Elementals. I'm not asking to do numbers like they do in Abyssea with perfectly set atmas, but an increased boost at the low end would be nice, especially since the weapon skill hardly does anything special, and is not multi-target.
    Flash Nova VS Aeolian Edge and Sanguine Blade is a really good example. Flash Nova is single target, yet instead of the formula being comparable to that of Sanguine Blade, it's much closer to that of Aeolian Edge.

    They're all gained around the same level, so I don't understand the logic. Is Flash really that awesome an additional effect?

    Cloudsplitter is even more incomprehensible. Even at 200% TP, it doesn't have a TP modifier on par with Wildfire. At 300%, it's barely higher.

    That elemental weapon skills aren't even uniformly awful is what really gets me, because I can't understand the thought that goes into making some more awful than others.

    Oh, and note some of my values might be off if the wiki is off. Which would surprise me about as much as feeling a need to poop within the next sixteen days.
    (1)

  7. #27
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Mordanthos View Post
    no, because relic and mythic is lvl 75 old content. When lvl 75 stuff starts to equal or trump the lvl 90 stuff, this game doesnt know how to do it correctly. And maybe SE should study WoW or LoTrO closely to learn something.
    Relics and mythics are lvl 90 weapons that take years to upgrade.
    (3)
    Last edited by Atomic_Skull; 08-16-2011 at 09:34 AM.

  8. #28
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Mizuharu View Post

    2) Enhancing the damage on Relic Weapon Skills (Perhaps making them crit like their Empyrean counterparts. Or the Occ. DMGx2~4 procs on WSs also rather than just JAs/Normal attacks.)
    Increase the duration and potency of aftermath.
    Increase the proc rate of double/triple damage on relics from 5% to 20%

    And one of the following:

    Change the hidden relic WS damage multiplier from 25% to 25%~75% based on TP

    or

    Remove hidden relic WS damage multiplier. Change all relic WS to TP=crit% and change them to accurately reflect the # of hits in their animations.
    (0)
    Last edited by Atomic_Skull; 08-16-2011 at 09:48 AM.

  9. #29
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Malacite View Post
    What I'd like to see:

    - No nerfs, please. So help me God if SE nerfs any WS...
    - BIG buff to elemental WS, especially the lower level ones. It shouldn't take Atma/Primeval Brew to make them even remotely viable.
    - Buff some of the weaker/disappointing WS that really need it - such as Camlann's Torment. DRG didn't need a Wheeling Thrust +1. Possibly change Insurgency to a critical-hit WS.
    - Give RDM access to the EX Weaponskills natively. At the very least, give RDM Sanguine Blade natively.
    Not that the devs respond or care but it's wheeling thrust -1 since it starts at 10% and goes up to 50% ignoring where as wt starts at 50%, pretty messed up, right? Even that wouldn't be enough alone though. They're gonna' ignore the posts about emps, buff mythic/relic then realize in the middle of next year a few empyreans are lagging behind and by christmas time we'll get their first test buffs to see if it'll fix those ws.
    (0)

  10. #30
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    The best thing SE has ever done is not try to balance the game based on people whining their job/ws/abilities/dog sucks in game content that's not applicable to 99% of FFXI.
    (0)

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