Last edited by Zoner; 08-15-2011 at 08:57 PM.
Indeed they do. However, SE is no longer a Japanese company run by Japanese senior management that are focused on quality. There's a lot of chinese, european and American influence in SE now. It is a company that has leveraged its reputation towards maximum short term profit. Yes, even in the world of gaming the speculators and share betters are ruining it for us all.
Square soft was a great company, and Square Enix was fine for the first 4 years of its existance. But then it turned on its fans, a generation of indy youth outside the mainstream and started marketing itself towards a greater audience.
What SE failed to realize is that there was nothing wrong with the message (their unique games) but in the delivery method (consoles, limited advertizing and an inablity to keep up with modern trends of communication).
Instead of turning on their fan base and looking elsewhere for greater profits, they could have easily solidified their consumer base as a global phenomenon by nurturing and growing it. That would have cost a bit of money and some good communication campaigns (something the Japanese are HORRIBLE at). Instead, they chose short term profits and replicated the american and current international financial model; leverage everything to the max and try to buck in on it before anyone realizes we're selling them bullshit.
SE could have gained a world of experience by listening to PR firms like Edelman and Impact Porter Novel, instead they listened to wall street financial firms such as JP morgan and yes, Goldman "hack and sell" sachs.
Research this stuff and look at just how many SE senior employees have recently returned to the company after a half decade leave from it.
Isn't that pretty much the business strategy of all gaming companies these days? Except, of course, Blizzard, who seems to have always done everything right.
Hexa Strike (old content) still trumps the Empyrean Club WS in damage. Of course, I'm sure that unless I point it out right now, most people would reply something about White Mage being a terrible DD rather then focusing on the fact that the Empyrean Club/Staff both have non-damaging WS.
The White Mage Relic weapon is still strictly better then the Empyrean for fulfilling its function of more damage, unless the White Mage Empyrean club was made for tanking...
Let's all flip some tables for new weapon skills for everyone! (╯°□°)╯︵ ┻━┻
No, it was a reply to Mordanthos, who said SE should learn from WoW. I just said they should learn from Blizzard, but not from WoW, as I don't think the game elements there are something to strive for (which, sadly, I think they did with Abyssea).
I already said what I think about the weapon skill situation. I think most empyrean weapon skills are largely overpowered, and same goes for buffs/gear outside of empyrean weapons, and I believe it should all be downscaled. That's not to say that some WS aren't better/worse than others. I know about the situation of Quietus for example, and that's just one of many balancing issues I think they need to consider. Still, I don't believe it should be made stronger to go with the other empyreans, I think empyreans should be downscaled. I don't mind them being stronger than other WS, or even stronger than relics, but right now they operate at a level which is untouchable for anything else. As an example, Widowmaker WAR is already overpowered, and Ukonvasara WAR can practically double the damage output still. I don't think there should be such a gap there.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
No they don't, they nerf every class, every patch, repeatedly. That design mentality sucks, and so does their trash homogeny mentality. You don't know what you're talking about. Buffs, not nerfs. If you like eating nerfs so much, go play LoL or WoW.
Last edited by Coldbrand; 08-16-2011 at 02:27 AM.
It's funny when people bash WoW, it's like they think their opinion on why it sucks is better than the 11million that pay monthly for it, and have for the last 6 years.
Who gives a crap? By that logic farmville is the epitome of gaming.
I can't seem to find any weapon skills named Impact Porter Novel or WoW. Which weapon are you guys using?
Elemental weapon skills could do to be a bit less awful, particularly the higher level ones like Leaden Salute or True Flight. Sanguine Blade seems like the perfect model for a good elemental weapon skill. Generally less damage than Vorpal Blade, but it's a different type of damage and comes with a useful additional effect.
I wouldn't mind if more weapon skills had usable damage along with additional effects, such as if the StuffBreak line dealt more damage. Not large amounts of damage, but enough to be situational similar to Sanguine Blade compared to Vorpal Blade.
Weaponskills that ignore defense should actually ignore a meaningful amount of defense. As it stands, they would be better off with just the hidden "attack" boost that many single hit weapon skills receive.
Weird modifiers on Relic weapon skills could do with a change. It doesn't have to be 50-75% STR across the board, but some of them were picked through skillful application of a blindfold, a dartboard, and a guy standing beside the dartboard who spitefully added a nonsensical secondary modifier whenever a dart hit him.
And so on and so on.
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