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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Isn't that pretty much the business strategy of all gaming companies these days? Except, of course, Blizzard, who seems to have always done everything right.
    (0)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Leonlionheart View Post
    So your argument really has nothing to do about the actual update and WS, but actually is just another gripe about the payment change.
    No, it was a reply to Mordanthos, who said SE should learn from WoW. I just said they should learn from Blizzard, but not from WoW, as I don't think the game elements there are something to strive for (which, sadly, I think they did with Abyssea).

    I already said what I think about the weapon skill situation. I think most empyrean weapon skills are largely overpowered, and same goes for buffs/gear outside of empyrean weapons, and I believe it should all be downscaled. That's not to say that some WS aren't better/worse than others. I know about the situation of Quietus for example, and that's just one of many balancing issues I think they need to consider. Still, I don't believe it should be made stronger to go with the other empyreans, I think empyreans should be downscaled. I don't mind them being stronger than other WS, or even stronger than relics, but right now they operate at a level which is untouchable for anything else. As an example, Widowmaker WAR is already overpowered, and Ukonvasara WAR can practically double the damage output still. I don't think there should be such a gap there.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #3
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    It's funny when people bash WoW, it's like they think their opinion on why it sucks is better than the 11million that pay monthly for it, and have for the last 6 years.
    (0)

  4. #4
    Player Coldbrand's Avatar
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    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Who gives a crap? By that logic farmville is the epitome of gaming.
    (3)

  5. #5
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Coldbrand View Post
    Who gives a crap? By that logic farmville is the epitome of gaming.
    Maybe SE should learn from Farmville's business strategy instead of Blizzard's then, hmm?
    (0)

  6. #6
    Player
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    Aug 2011
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    I can't seem to find any weapon skills named Impact Porter Novel or WoW. Which weapon are you guys using?

    Elemental weapon skills could do to be a bit less awful, particularly the higher level ones like Leaden Salute or True Flight. Sanguine Blade seems like the perfect model for a good elemental weapon skill. Generally less damage than Vorpal Blade, but it's a different type of damage and comes with a useful additional effect.

    I wouldn't mind if more weapon skills had usable damage along with additional effects, such as if the StuffBreak line dealt more damage. Not large amounts of damage, but enough to be situational similar to Sanguine Blade compared to Vorpal Blade.

    Weaponskills that ignore defense should actually ignore a meaningful amount of defense. As it stands, they would be better off with just the hidden "attack" boost that many single hit weapon skills receive.

    Weird modifiers on Relic weapon skills could do with a change. It doesn't have to be 50-75% STR across the board, but some of them were picked through skillful application of a blindfold, a dartboard, and a guy standing beside the dartboard who spitefully added a nonsensical secondary modifier whenever a dart hit him.

    And so on and so on.
    (0)

  7. #7
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    Elemental weapon skills could do to be a bit less awful, particularly the higher level ones like Leaden Salute or True Flight. Sanguine Blade seems like the perfect model for a good elemental weapon skill. Generally less damage than Vorpal Blade, but it's a different type of damage and comes with a useful additional effect.
    Watching a Blue Mage effortlessly break 1k damage outside abyssea, or a Red Mage effortlessly do over 600-700 damage with Aeolian Edge is a bit soulcrushing when Flash Nova doesn't seem to do more then a little over 400 damage, even on stuff like undead or even Dark Elementals. I'm not asking to do numbers like they do in Abyssea with perfectly set atmas, but an increased boost at the low end would be nice, especially since the weapon skill hardly does anything special, and is not multi-target.
    (0)

  8. #8
    Player
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    Aug 2011
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    Quote Originally Posted by Economizer View Post
    Watching a Blue Mage effortlessly break 1k damage outside abyssea, or a Red Mage effortlessly do over 600-700 damage with Aeolian Edge is a bit soulcrushing when Flash Nova doesn't seem to do more then a little over 400 damage, even on stuff like undead or even Dark Elementals. I'm not asking to do numbers like they do in Abyssea with perfectly set atmas, but an increased boost at the low end would be nice, especially since the weapon skill hardly does anything special, and is not multi-target.
    Flash Nova VS Aeolian Edge and Sanguine Blade is a really good example. Flash Nova is single target, yet instead of the formula being comparable to that of Sanguine Blade, it's much closer to that of Aeolian Edge.

    They're all gained around the same level, so I don't understand the logic. Is Flash really that awesome an additional effect?

    Cloudsplitter is even more incomprehensible. Even at 200% TP, it doesn't have a TP modifier on par with Wildfire. At 300%, it's barely higher.

    That elemental weapon skills aren't even uniformly awful is what really gets me, because I can't understand the thought that goes into making some more awful than others.

    Oh, and note some of my values might be off if the wiki is off. Which would surprise me about as much as feeling a need to poop within the next sixteen days.
    (1)

  9. #9
    Player SNK's Avatar
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    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Cloudsplitter needs a buff. The fact you have to use Elemental Atmas for it to even put out good numbers while saccing a decent amount of TP Regain Atmas makes it sad.
    (0)

  10. #10
    Player Coldbrand's Avatar
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    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by SNK View Post
    Cloudsplitter needs a buff. The fact you have to use Elemental Atmas for it to even put out good numbers while saccing a decent amount of TP Regain Atmas makes it sad.
    I think it's basically polearm/axe/dagger/scythe and maybe armageddon (outside aby only) that need some tweaking as far as Empyreans go, but no matter how many constructive posts I'd make for the reps, none of them respond.

    It'll suck if ukon/verethragna etc. ruin it for the small minority of emps that are in need of buffs assuming the rest of the relic/mythic buffs are as good as aegis/burtgang were.
    (0)
    Last edited by Coldbrand; 08-16-2011 at 07:23 AM.

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