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  1. #51
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by MakkotoParinne View Post
    My reason for the merits is for attempts to get away without losing enough MP to run out. Also, those merits would make your "No effect" scenario happen very much less, though I can't say that has happened to me.
    It is a very minor inconvinece and dosn't actually happen often. all i do is just wait till i have over 50 mp before trying it, it is still not worth meriting it for that, more attack is always better, even more accuracy can't hurt even if you don't need it. there is simply no reason to ever merit that.

    The damage is indeed random, I often find myself outdamaging other Summoners with 70 BP:Rages and 75 BP:Rages even without full attack or MaB merits. And, as stated above, my accuracy is high enough as it is due to skill. The only thing I miss with is Predator Claws, very rarely, but isn't that programmed to miss occasionally...? I constantly do 1.7-1.9k damage with Rush. (Full TP return!)
    I pretty much outdamage every smn i have met with constant 5k+ heavenly strikes inside abyssea, out side my pets vary based on what i fight,. i do not use "garuda only" fenrir is often a better choice due to his lower prep cost and better dot.
    the rest are situational, Levi for high evasion mobs, ifrit for bomb mobs etc.
    sure PC is most damaging but again it is still random,

    But to each their own! I just think it's better utility, especially outside of Abyssea.
    outside is actually where you really DO want more accuracy and attack, so it would actually be hurting you to merit it for outside use. in other words you are suggesting to merit something that will only get a use for a single JA that you only use when you need the MP, it's like meriting divine magic skill for PLD so your holy dosn't get resisted.
    (0)

  2. #52
    Player MakkotoParinne's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    111
    Character
    Parinne
    World
    Leviathan
    Main Class
    SMN Lv 99
    Actually, I only stated my opinion. If you think adding maybe, 50 damage per pact or 10 damage per swing is the most effective thing in the world, by all means. I understand my choice is unorthodox at best, but it hasn't hurt me any. I can usually Siphon at about 30-20 MP left.

    I hate it when Summoners only use Garuda, ew. Also, I think the thread is going a little off track.^^; Thanks for your input, though! If you'd like to discuss merits and their relevance, please feel free to create your own thread for it.
    (0)

  3. #53
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    it's like meriting divine magic skill for PLD so your holy dosn't get resisted.
    On the other hand, what other magic merits would you put on PLD? Healing magic? Enfeebling magic?
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  4. #54
    Player
    Join Date
    Mar 2011
    Posts
    139
    Perhaps what could work is a sort of "infusion" between the spirit pact and the avatar to improve it's potency in battle.

    So basically you could have

    "Infusion"
    -Summon the avatar and it's elemental spirit into one entity to improve it's abilities"
    Recast:5 mins
    Duation:2hrs

    "While under the effect the avatar gains the perp cost of the elemental as well as it's own (but duration can be reduced through the -Elemental BP cost- merit.)"

    Basically I think this would encourage people to get the spirit pacts and it would actually make sense for a Summoner of a higher level to have the ability to infuse their avatar with a spirit in order to improve their overall power in battle. It would definitely be better then just having spirit pacts be segregated as a quick mp regain lol.
    (0)

  5. #55
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Personally, I think a bloodwards that gives a particular avatar a Enspell 2 and spike 2. Either separate or together would be cool especially if it's AoE party.

    The spirit idea is meh. I like my own multi-spirit idea much better.
    (0)

  6. #56
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Adding a spirits favor would also be a way to enhance the usage of spirits. Though it would have to either improve the AI for nuking or be better than avatar's favors for anyone to use them.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  7. #57
    Player Vangoh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    99
    Character
    Vangoh
    World
    Fenrir
    Main Class
    SMN Lv 90
    I like the idea but without the penalties plzzzz...that way we could do avatar siphon without releasing avatar and calling a spirit. ^^
    (0)

  8. #58
    Player Dann's Avatar
    Join Date
    Mar 2011
    Posts
    22
    Character
    Dann
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by MakkotoParinne View Post
    Avatar's Essence
    Job Ability: Summoner level 75
    Duration: until Avatar is desummoned or icon is removed manually
    Recast: 1 minute

    Summons an elemental spirit of your avatar's element to assist.

    So, like two pets at once without being able to control it the same way. Think about it like an adventuring fellow. The spirit would be summoned and share hate with the avatar, casting its random spells and meleeing the same target.
    This stance would add 5 perpetuation cost, which may be reduced to 0 with merits into elemental perpetuation cost. Elemental Siphon may also be used, but only at 3/4 power.

    This way, you can add some DoT, enjoy your spirits (to all us spirit junkies out there), use Elemental Siphon in a situation where it would be inappropriate to desummon, what have you.

    The thought just occured to me, and I thought it would give reason to have elemental perpetuation merits in the first place, along with mimicking the Avatar fights for Waking the Beast, where the Avatars have Elementals to assist them.

    Tell me what you think!
    Are you Psychic? This is pretty much the exact idea that popped into my head last night and I was gonna start a thread on it lol. Only point to add is that obviously one should need to have learned the particular spirit pact before the ability can be used, but thats sort of a given lol
    (0)

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