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Thread: Rdm Fixes

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  1. #1
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Hmm, that would be interesting if "Reflect" was made into a chance stat like connserve MP. Like some new pieces of gear would come with "Reflect +x" which would increase the chance of reflect activating by x%. They could easily give out the spell then since it isn't 100%.

    Though thinking about it, reflect may not exactly be the best choice since the spells that monsters cast tend to be spells they would be resistant too, or even healed by them.
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  2. #2
    Player cinc's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Cinc
    World
    Lakshmi
    Main Class
    MNK Lv 99
    I Like The Idea of Reflect but Superson Makes A good argument about it healing mobs so maybe something like A Nullify trait, just so it's not to over powered i would say for enfeeb spells<JA> cast on rdm they could maybe link it to bar spells make them more useful. like you have Barpoison up jt kicks in when poison cast or job abbility used on you higher percentage not being poisoned base the % on Enfeeb skill. and just curious are we ever gonna see a Divine spell again was thinking reprisal would benifit rdm and not change any role we serve.

    Maybe give us Drain And Aspir as future spell update rather sad we can learn bio3 but not 2 utility spells every other job with dark magic skill learns pre 40 kinda goes with making us sub whm or pld to skill up divine magic skill or for it to have any use at all
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  3. #3
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Supersun View Post
    Hmm, that would be interesting if "Reflect" was made into a chance stat like connserve MP. Like some new pieces of gear would come with "Reflect +x" which would increase the chance of reflect activating by x%. They could easily give out the spell then since it isn't 100%.

    Though thinking about it, reflect may not exactly be the best choice since the spells that monsters cast tend to be spells they would be resistant too, or even healed by them.
    To add, I don't think random proc would be a good idea for a spell like Reflect. It's pretty wasteful when you think about it.

    That being said, I'm all for stances that separate or at least allow melee and mage roles to stand out on their own. The trick is going about it in a way that makes all the RDM camps happy.
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