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Thread: Rdm Fixes

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  1. #1
    Player radicaldreamer's Avatar
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    Mar 2011
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    I've been wanting some RDM-exclusive elemental magic or something, instead of just hand-me-down magic. So then I thought, how about an ability that supports the idea that a red mage is a support mage;

    Magic Fusion. (Job Trait, level 95)
    It would work sort of like the dual techs in Chrono Trigger.
    1. the magic fusion would only work when cast in the same window of time as another spell (like a skillchain)
    2. the spell cast by the rdm has to be an opposing element of the one cast before it.
    3. Result is a magic burst that doesn't require a skillchain beforehand, and is about half the average damage of both the spells cast. (Unless the enemy is weak to both of those elements, in which case it is JUST the average dmg between the two spells, not half the average)

    Also "Reflect" would be a nice spell or ability. A one-time reflect that would most commonly be used when you see an enemy casting a huge damage spell. Reflect 100% guaranteed, but not 100% guaranteed to hit the enemy, maybe 70%. 3 min recast time or something like that.
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    Last edited by radicaldreamer; 03-12-2011 at 04:34 AM. Reason: Enhancements
    It's important to hold onto your dreams.. Even if it means staying half-asleep.
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  2. #2
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by radicaldreamer View Post
    Also "Reflect" would be a nice spell or ability. A one-time reflect that would most commonly be used when you see an enemy casting a huge damage spell. Reflect 100% guaranteed, but not 100% guaranteed to hit the enemy, maybe 70%. 3 min recast time or something like that.
    Alternatively, it could also be like it was in some games: it reflects all spells, including buffs, and cures. Doing that could potentially allow it to have a semi long duration, with a similar recast, allowing you to keep it up for as long as you can survive without rebuffing/curing yourself. It would be both a buff, and debuff at once.
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