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Thread: Rdm Fixes

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  1. #5
    Player radicaldreamer's Avatar
    Join Date
    Mar 2011
    Location
    Valefor, Bastok, SanD [S]
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    84
    I've been wanting some RDM-exclusive elemental magic or something, instead of just hand-me-down magic. So then I thought, how about an ability that supports the idea that a red mage is a support mage;

    Magic Fusion. (Job Trait, level 95)
    It would work sort of like the dual techs in Chrono Trigger.
    1. the magic fusion would only work when cast in the same window of time as another spell (like a skillchain)
    2. the spell cast by the rdm has to be an opposing element of the one cast before it.
    3. Result is a magic burst that doesn't require a skillchain beforehand, and is about half the average damage of both the spells cast. (Unless the enemy is weak to both of those elements, in which case it is JUST the average dmg between the two spells, not half the average)

    Also "Reflect" would be a nice spell or ability. A one-time reflect that would most commonly be used when you see an enemy casting a huge damage spell. Reflect 100% guaranteed, but not 100% guaranteed to hit the enemy, maybe 70%. 3 min recast time or something like that.
    (1)
    Last edited by radicaldreamer; 03-12-2011 at 04:34 AM. Reason: Enhancements
    It's important to hold onto your dreams.. Even if it means staying half-asleep.
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