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  1. #1
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Will people that want the higher lvl gear need the old sets is all im worried about. Is this going to be like Neo Limbus or Neo Nyzul. Are you going to be rewarding people that spent time to get all their pieces and made the old sets, or you just giving new gear to everyone even if they never went before.

    I was alittle upset when I found out I wasted time when I went out of my way to get the old sets before Nyzul got updated.
    (0)
    Last edited by Tile; 08-14-2012 at 05:14 PM.

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    This is good, but you need to do it the main jobs priority is high on the list of options, otherwise this could go badly.

    How it should work (similar to anyway):

    WAR - Weapon > JA > Armour
    WHM - Magic > JA
    RDM - Magic > Weapon

    How we don't want it:

    WAR - Magic > MP > HP
    WHM - Weapon > HP > Weaponskills
    RDM - HP > JA > Armour
    (1)

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    This is good, but you need to do it the main jobs priority is high on the list of options, otherwise this could go badly.

    How it should work (similar to anyway):

    WAR - Weapon > JA > Armour
    WHM - Magic > JA
    RDM - Magic > Weapon

    How we don't want it:

    WAR - Magic > MP > HP
    WHM - Weapon > HP > Weaponskills
    RDM - HP > JA > Armour
    PUP - ability > ranged > magic
    (2)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    An easy way to fix it is just make the Cells rare, then they cant clog you nearly as easily. Also if you could, make it so where if someone has the pathos removed that the cell goes with then it can not normally fall to said person, only if they lot it.
    (3)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    An easy way to fix it is just make the Cells rare, then they cant clog you nearly as easily. Also if you could, make it so where if someone has the pathos removed that the cell goes with then it can not normally fall to said person, only if they lot it.
    It still takes 10+ spaces. Short of making them like the TEMP items (where they are separate from inventory), it wont work.
    (2)
    Last edited by Daniel_Hatcher; 08-15-2012 at 04:34 AM.

  6. #6
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    If the drop rate remains the same as the old cells, then I completely love and support this-

    So often when I did salvage it wasn't necessarily that we didn't get enough of a particular cell to unlock the right abilities for everyone, but more so that people tossed cells they didn't need and/or we killed mobs so fast that stuff fell to the floor.
    (2)

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    REALLY depends on how they implement it. If it's kill 1 mob and there is a high chance that everyone gets that pathos unlocked, then it's great. If it's kill 1 mob and someone might get a random pathos unlocked, then it's beyond horrible.

    The first encourages groups to focus on getting gear, the second encourages people to bring as few as possible to ensure the least number of people to divide random pathos unlocks on.

    Camate can we get clarification? If it's randomly one member then that is absolutely beyond horrible and will result in players not getting key pathos's removed.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Good morning!

    As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.

    Unlocking System Changes

    As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.

    The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.

    Who Will Be Unlocked

    I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.

    For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.

    *We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked.
    (14)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    Also, I have to do this.

    Quote Originally Posted by Camate View Post
    ...and as long as you don’t have severely bad luck...


    :|
    (18)

  10. #10
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kalilla View Post
    Also, I have to do this.




    :|
    (14)
    /人 ‿‿ 人\


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