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  1. #51
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    Mar 2011
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    274
    Okay . . . uh . . . limbus zones are not even pseudo-instanced and you can enter with one person. Please explain your reasoning here with salvage, with multiple instances of the same zone.
    (14)

  2. #52
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    solo assault would be fantastic. i sincerely hope they re-think that decision.
    (14)

  3. #53
    Player Samosa's Avatar
    Join Date
    Mar 2011
    Posts
    15
    Character
    Samosa
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Twille View Post
    solo assault would be fantastic. i sincerely hope they re-think that decision.
    Same here, you aren't always able to find another two people sometimes to do Assualt/Salvage, well in my case anyway, considering most NA players are asleep when i log on.
    (6)

  4. #54
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Helel View Post
    Okay . . . uh . . . limbus zones are not even pseudo-instanced and you can enter with one person. Please explain your reasoning here with salvage, with multiple instances of the same zone.
    I don't even care for Salvage, but i think the quoted question is a valid one.
    (6)

  5. #55
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Quote Originally Posted by Helel View Post
    Okay . . . uh . . . limbus zones are not even pseudo-instanced and you can enter with one person. Please explain your reasoning here with salvage, with multiple instances of the same zone.
    I don't even care for Salvage, but i think the quoted question is a valid one.
    Also, as many of you may remember when they added Neo-Nyzul, we had some forced 15-30 minute wait period between runs because they thought there'd be too much congestion, and then later removed it because it never happened. So if they can add features to fight congestion and later remove them because the congestion never took place... Why can't they remove the 3 person limitation, and re-implement it if the congestion really does take place? Let's not forget that there's also 4 Salvage zones in comparison to one zone for Nyzul, which helps spread people out a bit more.

    I wanna say to the devs that even if they do remove the limit (As they should) and they get congestion, they should wait a month or two before deciding to do something about it because it's obviously expected that the event will die down in time.

    And besides, aren't assault tags something that fight congestion too? And you can only do Salvage once a day? And there's fact that you can't do both Salvage and Neo-Nyzul (Since you don't get Assault points) that also spreads people out too. The devs are seriously overestimating things here...
    (16)

  6. #56
    Player Edyth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    520
    Character
    Edyth
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion.
    So, no Neo-Dynamis makeover for Salvage? Why do we have to reserve the zones anyway? The revamp required to make Dynamis non-reservable was exponentially more complicated than making the Salvage zones into more "normal" areas would be. Just make monsters respawn in 5 minutes, modify progression/NM spawning a little, and voila. Salvage monsters are already arranged in EXP-camp style groups, unlike in Dynamis.

    And unless somehow Salvage becomes the new Abyssea or Voidwatch, or at least the new Dynamis, this update will probably increase Alexandrite prices again because it's still too ****ing inaccessible, and the people doing it will cash in on the fact that yet another possible ray of hope for alexandrite has proven false. Anyone waiting for the Salvage revamp will be screwed and there'll be nothing to hold out for, and prices will soar again.
    (9)

  7. #57
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Limbus like? So that means we'll receive slightly updated version of the current gear sets (which will be equippable by the same jobs) and 5 new sets with completely different stats and equippable by new jobs as well.
    I wonder why bother with the second set.

    If it were me I would have just increased the stats of the old sets and maybe added something more, and made the set effect work like the ones we've seen the last years (so incresed set bonus potency the more set pieces you have).
    I see no reason not to include the new jobs in the lv99 updated versions, I still don't understand why they did that with Limbus gear.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #58
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I just hope the new Salvage is done enough to make Alex prices more reasonable with the high number needed so that they actually exist.
    You must be new to the game. Demand is going to increase and price will increase.
    (0)

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  9. #59
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Edyth View Post
    So, no Neo-Dynamis makeover for Salvage? Why do we have to reserve the zones anyway? The revamp required to make Dynamis non-reservable was exponentially more complicated than making the Salvage zones into more "normal" areas would be. Just make monsters respawn in 5 minutes, modify progression/NM spawning a little, and voila. Salvage monsters are already arranged in EXP-camp style groups, unlike in Dynamis.

    And unless somehow Salvage becomes the new Abyssea or Voidwatch, or at least the new Dynamis, this update will probably increase Alexandrite prices again because it's still too ****ing inaccessible, and the people doing it will cash in on the fact that yet another possible ray of hope for alexandrite has proven false. Anyone waiting for the Salvage revamp will be screwed and there'll be nothing to hold out for, and prices will soar again.
    They can't transform salvage into a farming zone because the goal is the gear. In dynamis the gear is garbage and the only thing worth doing is farming coins or marrows. From camate's post we can conclude that salvage gear is going to be good unlike limbus (free entry VS 3-man requirement, which will probably be too low as is for level 99 content). You can see it the same as voidwatch. It's impossible to solo farm your metal plates but the things are widely available in bazars. If the gear is good enough the supply will be there and there will be more balance among end game weapons. Everyone wins.
    (0)

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  10. #60
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by MarkovChain View Post
    You must be new to the game. Demand is going to increase and price will increase.
    We could always be hopeful that most people will be to lazy to do everything else leaving demand lower... its not going to happen.. but we could hope.
    (2)

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