Okay . . . uh . . . limbus zones are not even pseudo-instanced and you can enter with one person. Please explain your reasoning here with salvage, with multiple instances of the same zone.
Okay . . . uh . . . limbus zones are not even pseudo-instanced and you can enter with one person. Please explain your reasoning here with salvage, with multiple instances of the same zone.
solo assault would be fantastic. i sincerely hope they re-think that decision.
Also, as many of you may remember when they added Neo-Nyzul, we had some forced 15-30 minute wait period between runs because they thought there'd be too much congestion, and then later removed it because it never happened. So if they can add features to fight congestion and later remove them because the congestion never took place... Why can't they remove the 3 person limitation, and re-implement it if the congestion really does take place? Let's not forget that there's also 4 Salvage zones in comparison to one zone for Nyzul, which helps spread people out a bit more.
I wanna say to the devs that even if they do remove the limit (As they should) and they get congestion, they should wait a month or two before deciding to do something about it because it's obviously expected that the event will die down in time.
And besides, aren't assault tags something that fight congestion too? And you can only do Salvage once a day? And there's fact that you can't do both Salvage and Neo-Nyzul (Since you don't get Assault points) that also spreads people out too. The devs are seriously overestimating things here...
So, no Neo-Dynamis makeover for Salvage? Why do we have to reserve the zones anyway? The revamp required to make Dynamis non-reservable was exponentially more complicated than making the Salvage zones into more "normal" areas would be. Just make monsters respawn in 5 minutes, modify progression/NM spawning a little, and voila. Salvage monsters are already arranged in EXP-camp style groups, unlike in Dynamis.
And unless somehow Salvage becomes the new Abyssea or Voidwatch, or at least the new Dynamis, this update will probably increase Alexandrite prices again because it's still too ****ing inaccessible, and the people doing it will cash in on the fact that yet another possible ray of hope for alexandrite has proven false. Anyone waiting for the Salvage revamp will be screwed and there'll be nothing to hold out for, and prices will soar again.
Limbus like? So that means we'll receive slightly updated version of the current gear sets (which will be equippable by the same jobs) and 5 new sets with completely different stats and equippable by new jobs as well.
I wonder why bother with the second set.
If it were me I would have just increased the stats of the old sets and maybe added something more, and made the set effect work like the ones we've seen the last years (so incresed set bonus potency the more set pieces you have).
I see no reason not to include the new jobs in the lv99 updated versions, I still don't understand why they did that with Limbus gear.
And the autumn of life has finally come
with the promise of winter thaw.
They can't transform salvage into a farming zone because the goal is the gear. In dynamis the gear is garbage and the only thing worth doing is farming coins or marrows. From camate's post we can conclude that salvage gear is going to be good unlike limbus (free entry VS 3-man requirement, which will probably be too low as is for level 99 content). You can see it the same as voidwatch. It's impossible to solo farm your metal plates but the things are widely available in bazars. If the gear is good enough the supply will be there and there will be more balance among end game weapons. Everyone wins.
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