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  1. #141
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Okipuit View Post
    After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
    We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)

    The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
    This does a lot to help with my nightmares about total randomness.

    Literal nightmares about bees flying off with my ability to cast magic while a spider pantomimes the animations for various mage job abilities. A rampart watches and laughter pours from the portal in its center.

    They were pretty rough.
    (3)

  2. #142
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.

    In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.

    We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.

    When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking.
    (8)
    Devin "Camate" Casadey - Community Team

  3. #143
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Excited Been doing a lot more salvage lately, and it's slowly becoming one of my more favorite events.
    (0)

  4. #144
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    @Muse

    Still, as you mentioned, even with the lamp option it sounds like more of a time sink than it is about strategy. Whole set up of current salvage is to get specific things unlocked as soon as you start via chest options. After that you get whatever else you need on the first floor before heading up to the next floor to continue unlocking, not talk to a lamp to unlock previously unlocked some of those pathos then re-unlock the remaining pathos you need again to complete x task just to do it all over on the next floor.

    I'd rather they keep the current cell system over this if that is what they plan to do, or even the current progression of unlocking pathos as the cell system over unlocking certain slots...then re-unlocking each floor via lamp and random pass out.

    Strategy to me is entering and popping a chest to get a small number of cells to unlock pathos. These then get sent to individuals that absolutely need them to ease the progression method while obtaining the random drop pathos for the rest (or at least min rest to complete next task). None of these should be locked again when going to next floor, but instead (like current system) you work on other pathos you need on top of the ones you already have unlocked.
    (0)
    Last edited by Kitkat; 08-24-2012 at 06:20 AM.

  5. #145
    Player Muse's Avatar
    Join Date
    Mar 2011
    Posts
    64
    Character
    Thenomadgrey
    World
    Siren
    Main Class
    RDM Lv 99
    @Kitkat

    I think we've both reading what was said by Okipuit differently. I'm reading it as, once you unlock you're always unlocked. Changing floors does not cause your pathos to lock once more. The lamp is there for those people who didn't get a chance at pathos unlocked or the wrong ones on the floor prior.

    I agree with you on the chest and cells. There was really no reason to take this out of salvage as most groups are fast enough to pass/lot the cells as directed to them. This is just SE putting their favorite "random/luck factor" into Neo-Salvage, and taking away what really was "Strategy" in normal Salvage.


    On a positive note: We may be blowing this out of proportion at this time. This could be easier then we may know. But, as it sounds on paper... It doesn't sound good or like Salvage at all.
    (0)

  6. #146
    Player Vyvian's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Vyvian
    World
    Sylph
    Main Class
    MNK Lv 99
    They aren't saying you will get relocked, they're saying the choices the lamp will give only includes a list of things it was possible to unlock on the previous floor.

    Take Zhayolm Remnants as it is now. You can get Incus, Preacipitatio, Opacus and Duplicatus cells. The strategy used to be fighting the minimum number of mobs to get enough unlocks before going to the NE portal and going up.

    Basically they're saying when you go to floor 2, the lamp will only offer to unlock those 4 and nothing else, because no other cells were obtainable on floor 1.

    Sure using the lamp will take time, but if you got what you wanted, you can choose to ignore it too. Or, only 1 person needs to touch the lamp so everyone else moves on while the 1 person missing something grabs for a second.
    (0)
    MNK99 WHM99 DNC99 BRD99
    Sylph - Vyvian Bastok Rank 10

  7. #147
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!

    In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.

    We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.

    When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking.
    While this is helpful, why is SE Dumbing down salvage so much. At the moment it takes a skilled leader to keep track of who is unlocked with what. I've always viewed salvage as one of those events where the more you did it the better you got. As teamwork with a party improved the longer you did it together, everyone would learn each others nuances, which increased the effectiveness of the team.

    It was much like dynamis of OLD where the ones that succeeded are the ones that had the EXPERIENCE. I still say that SE, your replacing skill with luck just so that EVERYONE can do it. What happened to the stance that NOT all gear is meant to be obtainable by everyone. That some gear requires hard work and dedication to get, or insane luck. Please stop dumbing down the game and trying to clone it to be WoW. Your players are smarter than you think.
    (0)

  8. #148
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings,

    I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.

    During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
    (Same as before, the entrance will be the Guilded Gateway.)

    At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.

    We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.

    To aid in your testing endeavors, we have setup the Test Server as stated below:
    • It will be possible to enter solo.
    • When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
      (Each member who wishes to participate will need to obtain the key item via the above method.)
    • There will be no cool-down time between entry.
    (10)

    Okipuit - Community Team

  9. #149
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,
    To aid in your testing endeavors, we have setup the Test Server as stated below:
    • It will be possible to enter solo.
    • When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
      (Each member who wishes to participate will need to obtain the key item via the above method.)
    • There will be no cool-down time between entry.
    You should make these adjustments on the live servers as well. Kthx.
    (23)

  10. #150
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    They should at the very least allow for solo entry if the server can handle it. There's no reason you should need to bring 2 people for content that is soloable (referring to old salvage).
    (7)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

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