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  1. #31
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I think synergy should become a part of the process of leveling synthesis professions. This way you have items that are easy to mass produce and good for skilling up the various professions as well as the synergy skill simultaneously.

    Gear augmentation should be completely separate from this process as far as skill requirements, and past evolith gear should be converted so the new system can overwrite them.

    I welcome new abjuration gear assuming the systems they're tied to are practical. And I'd like to see their stats comparable to other high level sets.

    I really enjoyed the idea of being able to have different colored gear, though implementation of the evolith gear made them prettymuch useless right out of the gate. Would love to see the inclusion of color choice in gear as something the end buyer has control over, and not what the initial crafter happened to include. Color should be able to be changed at any time without losing the equipments current augments.

    Assuming the new augment system is implemented, I'd like to see all new gear, crafted, looted, upgraded to be able to take advantage of the static system. This way you can obtain the gear you prefer, and still be able to customize it's stats to your own liking.
    (3)
    Last edited by Mightyg; 08-23-2011 at 05:48 AM.

  2. #32
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    - Situational pieces are good, but please do not make them too specific. Ex: Accuracy vs. slimes. The chance of a player wanting to carry around such equipment is fairly minimal if they play multiple jobs and the equipment cannot be stored.

    - I enjoyed the evolith system because it still included monster battles outside of town. One could not simply sit on a pile of gil crafting within town to 'build' pieces of evolith gear. They had to go out and hunt monsters or do other content. I thought this was a successful concept. In the end however, I think it failed because of how overly specific the gear was.
    (3)

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Maybe use Synergy to augment AF3 accessories. Or is that planned for the Green Magian Moogle?
    (0)

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    274
    I think having multiple 100 craft skills is fine. I think synergy is fine as it is. The evolith system is somewhat broken unless you allow an opportunity to upgrade the base armor to higher levels. Even then, the "vs Mob Type" evoliths are kind of pointless, mainly because we do not have the inventory space needed to carry around such armor. My BLU is always 76+/80 with a minimum amount of gear.

    Would be nice if you made evoliths like automaton attachments that you can attach to a piece of gear whenever you wish. That way, you could carry them around in your satchel/sack instead.
    (2)

  5. #35
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    You could have synergy provide a chance to skill-up that craft. This would have to be at the end where you finish making the item, not during the synergy process. Maybe since synergy takes longer than crafting does raise the chance of a skill-up with synergy? Not to the point where it would be better to level a craft through synergy over crafting, but as an added benefit.

    The issue is if you have more than 1 person helping with it, how do you give the skill-ups out. Someone starting the synth and not doing anything (due to low synergy) shouldn't get a skill-up, I also don't think people who are helping with it that have synergy leveled but not that craft. There are also multiple crafts and that could cause an issue, although you could get a skill-up in say, goldsmithing and clothcraft, at the same time. I guess if this was considered, the person would have to help in a way during the process, that way you cant powerlevel someone's craft. Also, the player would have to have the craft close to the requirement of the recipe.

    Also:

    What if you did away with the chat spam during synergy? It is impossible to read everything that goes by, and the length of it is longer than the chatlog itself (at least the english version is). If you made that into an overlay like what HP and MP is during battles that auto updates the information that would be perfect, and would reduce spam, almost completely. That is a major issue with synergy atm, I think. Spam in the chat long prevents conversation with linkshell members and friends, it's a pretty antisocial craft system since it is impossible to keep up almost. Plus an overlay box for synergy would allow more information to be displayed if needed. This probably isn't possible though, just think it would fix the issue with chat spam.
    (2)

  6. #36
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    I agree with what Mightyg says about being able to skill up synthesis professions at the same time as synergy.

    However, regarding gear augmentation, I had an idea I wanted to throw out there.

    I think it would be cool for us to be able to use Soul Plates in the synergy process to be able to augment the listed Feral Skill onto our gear. You know those Soul Plates, used in the now dead Pankration (at least no one I know on Fenrir does it), also used for farming Zeni for ZNMs in Aht Urhghan areas, and the same plates used in various quests. I figure this would put a lot of those otherwise deemed "useless" Soul Plates to very good use.

    Here's an example of a Soul Plate I pulled off wiki.

    http://wiki.ffxiclopedia.org/wiki/Attack_(Feral_Skill)

    Lets say I got this Soul Plate, and I had a weapon.....lets use a Gleaming Spear for an example. It's got base DMG of 73 with 396 Delay. Of course since it doesn't have any additional stats on top of it, nearly all of the player base would deem this pretty useless. However, with synergy, I can add the Feral Skill from the Soul Plate onto the Gleaming Spear as an augment. The new Gleaming Spear would read: DMG: 73, Delay: 396, Attack +15%

    This link shows a complete list of Feral Skills that can be found on Soul Plates http://wiki.ffxiclopedia.org/wiki/Feral_Skills_Chart

    The difficulty level (i.e. Skill Level) in synergizizing the Feral Skill onto a weapon or piece of armor should be based on the amount of Feral Points the Feral Skill is worth, which is listed on each soul plate.

    Camate, other GMs and Devs, and everyone please feel free to leave any feedback. But not people from Asura, and Thieves. Too much Q_Q from you guys. (I kid)
    (2)
    Last edited by Siviard; 08-23-2011 at 06:35 AM.

  7. #37
    Player Washburn's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Make a usable synergy furnace as a mog-house furnishing. Menu lag gets ridiculous at times and what better place to invite a party of crafters to work on that all important synthesis, while taking lag out of the equation.
    (10)

  8. #38
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    Quote Originally Posted by Siviard View Post
    I think it would be cool for us to be able to use Soul Plates in the synergy process to be able to augment the listed Feral Skill onto our gear.
    This would be okay, but I hate hate hate picture taking.
    (0)

  9. #39
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    there is really no need to change the font size
    Is this the default font size?
    (0)

  10. #40
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Manque View Post
    This would be okay, but I hate hate hate picture taking.
    True, but therein lies the "Time Sink" that they LOVE to put us through!
    (0)

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