I'm worried about The Boyahda Tree. Those crabs are used for so many things and we take our crab battles very seriously.
http://www.youtube.com/watch?v=8mHKHKR8x6A
I'm worried about The Boyahda Tree. Those crabs are used for so many things and we take our crab battles very seriously.
http://www.youtube.com/watch?v=8mHKHKR8x6A
The Original Blue Mage
You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!
I totally agree with this person. Make an item that will summon a book in front of you for you and your party to use and get a new page, have it have a 30 second to 1 minute cooldown time. And fix the Fields of Valor books, I am sure you can simply upgrade them to be as good as the Grounds tomes. No one wants to use field of valor books anymore when they can use grounds tomes and xp faster, and have better field support. This issue should really be fixed. And make a item to pop up the proper book for each zone, or just another item for field manuals.
Also it would be nice if their was a field support option that costs a fair amount of tabs and would allow you to summon a nomad moogle next to the book so you can access your safe/locker and switch jobs right on the spot so you won't have to zone and take all your time getting another job for your page party. Though this idea may be too powerful, and could be abused I guess by people camping NM's or something, so maybe their would be a nice way to balance like a 20 minute cooldown or something.
Either way, just the option to be able to use a field support to change your job so you don't have to zone and lose your xp bonus (heck would still be nice even if you did lose it) would be awesome.
And lastly if you don't want to give us all that favorable ability to make pages easier than at least make some item that you can use every minute or so that will ask you if you want to repeat the last page you got from the real field manual/ground tome.
I am really adamant about the fixing the Field manuals, I would love to lvl in outside zones again, but their weak xp compared to a ground tome page makes it so not worth it.
This is completely off topic and maybe I should start a thread ( or someone can use my idea and start one) but I think it'd be cool if their was some sort of form of a campaign like system in the zones that also comes in the form of a Field manual or Grounds tome. Hear me out.
I will call it zone cleaning as a name for it for now.
Wouldn't it be cool if you can go to a zone and click on a manual/npc and accept a badge (like campaign) and maybe something like kill this mob family type or kill all mobs and the more you kill the more xp you'll get when you return to the manual/npc. The cool thing is that anyone can help as long as the lvl gaps still allow each person to obtain xp. No one has to be in a party like campaign but can if they please and can lvl sync. And a way to stop ppl from leeching and abusing this idea would be to make sure they actually attack the monster with weapon or magic for it to count for them on the counter of how many mobs they helped eliminate for the book/npc. Maybe their could be a timer and a bonus if you defeat more per timeframe. IE 50 per half hour is a bonus of 500xp per mob when you return to npc/manual. if you kill 100 in 30 minutes you'll get 1000 per mob. But I guess this system would need lots of balances and things changed. For instance you don't want ppl abusing it and doing parties where all the mobs are pulled and killed in one spot, and respawn time of mobs would make it difficult, and so much more would have to be considered so as i'm writing this i'm realizing I don't have all the answers and a good solid idea that would be fun. What inspired me to think of something fun would be the idea that campaign is dead and people would like bring old zones back to life and the last reason is that it would be cool to see people interested in destroying the beastmen again and taking control over the zones again. And maybe have some kind of cool rewards system. IDK this idea is very vague.
The other idea I had was to take beastmen strongholds and add a manual to them and have something like dungeon cleaning, where you have to clear the dungeon of mobs and make your way from point a to point b in a given time or maybe to keep a npc alive. And when you make it have the rewards for making it based on time, mobs killed, npc life, or something idk.
Last edited by Reznov831; 08-14-2011 at 03:54 AM.
Forget my last idea on the bottom of my last post. I just realized it's alot like Dynamis/Nyzul Isle/Maze Mongers. XD
Also if SE wants to add high lvl mobs to old zones that make it hard for lower lvls to navigate them without getting agro'd and wiped then yes it would be awesome if they'd make high lvl mobs not agro or link since they want to make the zones more difficult to navigate anyways. If they wish to make mobs aggressive for higher lvl players then add something that would allow low lvl players automatic immunity to high lvl mob aggressionthat shouldn't even be there in the first place.
Come on people give them ideas so that we can have a better GoV and FoV sstem put in place. People need to drop in their opinions here or we will suffer from another mediocre update to them
What I don't understand is why they seem to be so bent on forgetting that Aht Urhgan even exists. They made all the experience camps mute when the expansion was released and now they want to undo all that for some reason. They should add Grounds Tomes to the dungeons in those zones, even the Beastmen strongholds. It's a shame to see those zones go to waste, except the few magian trials which are better done there, missions, few quests and ZNM when they are even relevant anymore.
I've said it in other threads, but why are you so against adding these new experience ideas to Aht Urhgan zones Square Enix?
Seriously why add grounds of valor at all. If you want high lvl mobs go to abyssea. Please someone answer me this question, lets say you are a new person, or just get the urge to lvl a mule high enough to get some usefull added space to your mog house, and lets say you are from Bastok. Please tell me how on gods green earth are you going to complete say the canteen quest, or wadi stone quest. Also I would really like to know how in the world the escort quests in any of this zones are to be completed. Ive said it before these mobs should not agro, and should not be targetable unless under a flag for gov. Ifrits cauldron, yeah that place isnt bad enough as it is. It was really sad the other day when a lvl 74 warrior in my LS got tagged in wadi, and was asking for a raise. Please Square rethink this stupid move you have made with these areas.
Last edited by magnuss; 08-21-2011 at 07:43 AM.
I don't really mind the new mobs and I'm a fan of grounds of valor. I think it was nice to add that to some of the older areas especially if they continue to add more benefit and reward. Honestly most of the things you mentioned you could always ask a friend to help. If you don't have any I would say to make some, when I started playing of course the game was way different from how it is now but I didn't have any friends when I started out. I didn't know anyone in game but I made friends rather fast. I say they could make it to where they only aggro under certain conditions but I don't really mind the way it is. I have to admit i've been caught off guard by it running through an old area thinking I wouldn't get aggro because we didn't for so many years. Most I can say is a quote my good friend Tigerfury always says "Should have fought harder!" in other words, be prepared! Sneak and invisible tools and items are still here.
Sig by Kingfury!
(jobs in order) SMN90, BST90, WHM90, BLM90, DNC90, THF 90
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