Japanese Community Team's TH testing needs more data... Not only that, they hacked the system to have TH9 & TH10 as MNK/WHM.
Japanese Community Team's TH testing needs more data... Not only that, they hacked the system to have TH9 & TH10 as MNK/WHM.
Due to all the bleating from mnks about how they got nothing from this update, SE plan to release this TH10 gear for mnk in the next update.
Since doing Voidwatch and seeing that TH is split into 2 types, (chance of drops and quality of drops) It got me wondering whether the TH procs as they rise up alter different effects?
It was proven long ago that TH1 and TH2 work in different ways, but what about the next 10+ levels? Does every odd proc add a % chance for treasure to drop, and every even proc increase the quality of the items to drop? Does TH1, 4, 7, 10 increase the chance of treasure dropping, TH2, 5, 8, 11 increase the chance of multiple items droppping, and TH3, 6, 9, 12 increase the quality of the itmes that do drop?
And finally the million dollar question: will we ever know?
I doubt it.
1) Voidwatch has nothing to do with TH. The only thing TH does in voidwatch is add additional lights across the entire spectrum if you fail to reach cap.
2) TH1 and 2 have never been proven to do different things. The strongest theory is that they actually do the same exact thing.
3) TH has been proven to not effect the quality of drops on multiple items that are 100% drops and share a slot.
4) Have I been trolled? Maybe.
↓ Trolling sapling ↓
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To clear it up a bit, the current generally believed theory is that both TH1 and TH2 add another chance (re-roll) at that item drop slot. I believe the mis-understanding about them doing different things is that they do seperate things, IE, it's not just adding a flat addative bonus like Attack Bonus or Accuracy Bonus traits.
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