Mayhaps you misunderstood. He sees several types of hits:
* Low damage, sub-100 non-crits
* 200~350+ damage crits
* ~300 damage non-crit relic procs
* 600~1000 damage crit relic procs
His point is that he doesn't see any difference in upgrade rate between those hits. If, for instance, hitting for 100 got him a 1% proc rate, then hitting for 1000 damage should get him a 10% proc rate. If he has, for instance, never seen an upgrade on one of his high-damage hits, hit damage probably doesn't matter.
He didn't parse each type of hit with the number of TH procs per that type of hit. He parsed a total of all his hits including non-crits, crits and relic procs. So his test shows nothing about different ranges of damage and different chances of TH proc.
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