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  1. #1
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role. I also saw no higher of a % on my relic damage procs which all did 500-900 damage. I'm convinced it's a type of magic acc check followed by a dice roll. SA/TA either increases your m.acc or changes the dice roll to a coin flip or a combination of the 2. Some mobs are just incredibly difficult to proc no matter how much damage you do.
    (0)

  2. #2
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Quote Originally Posted by Insaniac View Post
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role.
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
    (0)

  3. #3
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by noodles355 View Post
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
    Mayhaps you misunderstood. He sees several types of hits:
    * Low damage, sub-100 non-crits
    * 200~350+ damage crits
    * ~300 damage non-crit relic procs
    * 600~1000 damage crit relic procs

    His point is that he doesn't see any difference in upgrade rate between those hits. If, for instance, hitting for 100 got him a 1% proc rate, then hitting for 1000 damage should get him a 10% proc rate. If he has, for instance, never seen an upgrade on one of his high-damage hits, hit damage probably doesn't matter.
    (1)

  4. #4
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    He didn't parse each type of hit with the number of TH procs per that type of hit. He parsed a total of all his hits including non-crits, crits and relic procs. So his test shows nothing about different ranges of damage and different chances of TH proc.
    (0)