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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role. I also saw no higher of a % on my relic damage procs which all did 500-900 damage. I'm convinced it's a type of magic acc check followed by a dice roll. SA/TA either increases your m.acc or changes the dice roll to a coin flip or a combination of the 2. Some mobs are just incredibly difficult to proc no matter how much damage you do.
Mayhaps you misunderstood. He sees several types of hits:
* Low damage, sub-100 non-crits
* 200~350+ damage crits
* ~300 damage non-crit relic procs
* 600~1000 damage crit relic procs
His point is that he doesn't see any difference in upgrade rate between those hits. If, for instance, hitting for 100 got him a 1% proc rate, then hitting for 1000 damage should get him a 10% proc rate. If he has, for instance, never seen an upgrade on one of his high-damage hits, hit damage probably doesn't matter.
He didn't parse each type of hit with the number of TH procs per that type of hit. He parsed a total of all his hits including non-crits, crits and relic procs. So his test shows nothing about different ranges of damage and different chances of TH proc.
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