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  1. #1
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Next batch cut short, because some people can't behave. These results are clean though:

    THX (assumed TH3)
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 109/188 58.0%
    Colibri Beak 97/188 51.6%

    TH4
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 31/46 67.4%
    Colibri Beak 23/46 50.0%

    TH5
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 2/2 100.0%
    Colibri Beak 1/2 50.0%

    No gearswaps, no weapon skills, all TH procs accounted for. THF90/NIN45, no TH gear (TH3 base), all upgrades from melee hits. Another interesting tidbit... 4845 melee hits, 50 TH upgrades. I don't know if there was any testing done for this yet (there may have been, I'm a lazy researcher), but it seems the chance from melee procs to increase TH is 1%.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I got about the same results but because the difficulty of landing a TH5 once you land a TH4 is so much higher it throws the numbers off a lot. In other words you would have to change mobs instantly after procing TH to get an accurate reading based on procs/swings.

    RUNNING TOTALS UPDATED
    (0)
    Last edited by Insaniac; 08-12-2011 at 11:42 PM.

  3. #3
    Player noodles355's Avatar
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    Quote Originally Posted by Arcon View Post
    but it seems the chance from melee procs to increase TH is 1%.
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    (0)

  4. #4
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    Yeah, me neither, although it's nice to know the ballpark. I'll update my parser to calulate average enemy HP and to note when TH procs occurred, both in absolute damage and relative damage.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #5
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role. I also saw no higher of a % on my relic damage procs which all did 500-900 damage. I'm convinced it's a type of magic acc check followed by a dice roll. SA/TA either increases your m.acc or changes the dice roll to a coin flip or a combination of the 2. Some mobs are just incredibly difficult to proc no matter how much damage you do.
    (0)

  6. #6
    Player noodles355's Avatar
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    Quote Originally Posted by Insaniac View Post
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role.
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
    (0)

  7. #7
    Player Byrth's Avatar
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    Mar 2011
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    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by noodles355 View Post
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
    Mayhaps you misunderstood. He sees several types of hits:
    * Low damage, sub-100 non-crits
    * 200~350+ damage crits
    * ~300 damage non-crit relic procs
    * 600~1000 damage crit relic procs

    His point is that he doesn't see any difference in upgrade rate between those hits. If, for instance, hitting for 100 got him a 1% proc rate, then hitting for 1000 damage should get him a 10% proc rate. If he has, for instance, never seen an upgrade on one of his high-damage hits, hit damage probably doesn't matter.
    (1)

  8. #8
    Player noodles355's Avatar
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    He didn't parse each type of hit with the number of TH procs per that type of hit. He parsed a total of all his hits including non-crits, crits and relic procs. So his test shows nothing about different ranges of damage and different chances of TH proc.
    (0)

  9. #9
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Found myself murdering some more birds for science this morning:

    THX (assumed TH3)
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 122/207 58.9%
    Colibri Beak 96/207 46.4%

    TH4
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 16/24 66.7%
    Colibri Beak 15/24 62.5%

    Combined with my previous data, that brings the totals to:
    THX (assumed TH3)
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 231/389 59.4%
    Colibri Beak 193/389 49.6%

    TH4
    Lesser Colibri
    Name Drop rate Drop rate (%)
    Colibri Feather 47/70 67.1%
    Colibri Beak 38/70 54.3%

    Think that's big enough for TH3 sample, gonna move on to TH4 and TH5 next. I wanna keep upgraded TH4/5 procs seperate, in case upgraded TH behaves differently from gear TH (I suspect not).

    Also, funny thing... was in an alliance of 3 parties (1/1/2 people for most of it), and I never had more than one Seal in the treasure pool, and we got seals regularly (average time between seals < 6min, but bever < 5min).
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Arcon View Post
    Also, funny thing... was in an alliance of 3 parties (1/1/2 people for most of it), and I never had more than one Seal in the treasure pool, and we got seals regularly (average time between seals < 6min, but bever < 5min).
    Were the other people killing at all?
    (0)

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