Personally, I still find it very hard to believe that even gear-TH works differently from trait-TH, let alone different tiers of trait-TH working differently from each other. For that, it really would matter if he tracks the procs. I will redo some TH2 testing when I get to it, to see if Thorny's data is still accurate.
I just started doing some TH0 kills last night, but was called away. However, I did manage to get this:
THX
Lesser Colibri
Name Drop rate Drop rate (%)
Colibri Feather 41/161 25.5%
Colibri Beak 30/161 18.6%
It's a relatively small sample, but it falls pretty clearly within Thorny's TH0 test. I'll focus on TH2 next.
If you could do me a favor, when you add the drop rates to your running totals, could you seperate those clear TH3 and TH4 kills, and those unknown TH3~? I would really appreciate that, and you can still add the pure TH3 kills into the TH3~ section, if you think TH4 doesn't matter. Anyways, I'll be doing a TH2 test soon (WAR/THF), and then move on to TH3 without WS/gearchange.
Edit:
I've updated my parser. It now seperates different TH procs. However, there are some limitations, since it works off of the chatlog alone:
- You can't kill more than one mob at a time (AoE kills do work, just not randomly changing target and procing TH on both mobs for example)
- If you die it won't know if the TH effect on the mob has been reset, so it will assume whatever TH was on before is still on
- It won't show drop rates for items that didn't drop at all (if you kill leeches it may not show a Carbuncle's Ruby if none drops), so if you know a mob is supposed to drop something else, you'll need to manually calculate 0/x for that item
- It doesn't know what the "base" TH is, so for drops without visible TH procs, it will say "THX"
Note that I'm still working on it, and I don't have a dedicated testing site, so you might notice some strange output occasionally, but it won't mess up the drop rate data, that it does accurately by now.

Reply With Quote