Final results - THF/NIN slow kills, no WSs, solo THF DPS, sleeps for SA, TAs on RDM - deducted first 20 kills for extra 20 kills:
Aura Statue X100
Procs on statue when it died:
TH6 - 12
TH7 - 48
TH8 - 32
TH9 - 6
TH10 - 2
Bottom line - TH7 or better on 88 kills.
Drops
Mythril Ore - 66
Diorite - 18
Raxa - 0
Golem Shards - 15
Diorites
TH6 - 1(1/12)
TH7 - 8(8/48)
TH8 - 6(6/32)
TH9 - 2(2/6)
TH10 - 1(1/2)
Little bit surprised I didn't see a single raxa. Ah well.
Tidbits of interest, groupings:
1)Ore, shard, crest, geode
2)ore, geode
3)ore, shard, crest
4)shard, crest
5)ore, crest, geode
6)ore, diorite, crest
7)ore, high crest
8)ore, crest
9)diorite, geode
10)ore,shard,crest
11)ore, shard,geode
12)crest,geode
13)ore, shard
14)ore, diorite
This is all the different groupings of 2+ drops that I got when I started keeping track on the second half of testing, in order. Someone else can discern what is what in it. My brain hurts after doing this test all day.. I am pretty certain though that ore is first and diorite is second at the very least. Diorite always followed Mythril ore unless no ore dropped, then diorite was first. I have signet but beastmen control sky atm so no crystals or seals. My quick guess - ore, dio, shard, crest, geode, raxa(raxa is always last in my experience.... I think.)
I also kept up with Mythril ore to an extent.. TH8 might be off by 1 or 3 ores that 7 got instead. I think I was spacing out near the end there but for the sake of things I'll just assume the below:
TH6 - 5(5/12))
TH7 - 38(38/48)
TH8 - 18(18/32)
TH9 - 3(3/6)
TH10 - 2(2/2)
Last edited by Vold; 08-31-2011 at 07:28 AM.
Regular "John" Doe - Not on the Community Team
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I've seen it happen with seals, when we were farming for the Key Item before entering the Cuchu mantle BC. We took it to be sort of an inverse-salvage glitch, where the game thinks we're two parties but we're actually one.
Regardless, I did a shitton of fast merit parties without seeing two seals in the pool at the same time. Some friends used to cast lots on seals in their merit parties to try and get them to drop faster, and it didn't work. If that rule is wrong, it's not far wrong.
I'm thinking it might have gotten ninja-changed recently, because the first time i noticed it I was like "wut?" but then it happened a heap more times.
Well.. the samples are too small to say definitively but if the rates hold up when the samples are bigger the only thing I could think of is that TH works in tiers... And the tiers would be your 3rd or 4th reroll. I guess that would kinda make sense for SE. We would see no increased drop rate on standard trash mobs because they would die before TH procs, but anything that took a little while to kill would see the benefits. From your numbers I would say 1 tier would be at TH7 but it's extremely early in the sample to make that kind of assumption. I'm actually excited to see more numbers now.
↓ Trolling sapling ↓
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I'll update WAR and THF kill count every 200 kills. Slow killing is kind of murder on the attention span so I might stop at 500 for that. It's not going to be 1,000 or 10,000 but 500 kills is still a moderate kill count to get a idea of probable drop rates with procs in effect on a grand scale. Also, every time I farm I plan to at least leave with 1 diorite for Ulli kill, and the target kill count will be 50 per trip. So I will still be dropping diorites. They seem plentiful enough anyway.
I'm not a fan of wiki numbers. Sometimes what I see on there and what I see in game are far different. I prefer to test for as long as possible to cut down on those skewed numbers. Like for example I'm 1/1 for tav bell on my last four trips to farm it for people. Now it might be possible that I could go down there and go 4/4 in a row but really, that's going to be damn improbable. I want to avoid the "luck" factor with this testing as much as possible.
I still expect to see raxa drop rate rise at least some but it's probably going to be far less than my presumption of 10%. Maybe it's still early but after 320 total kills and 0 raxa with TH2-10, I'm pretty damn sure that 10% guess is way off and I was catching some luck before on multiple trips.
Regular "John" Doe - Not on the Community Team
my 2010 kills showed 2% drop rate for raxa lol.
Found myself murdering some more birds for science this morning:
THX (assumed TH3)
Lesser Colibri
Name Drop rate Drop rate (%)
Colibri Feather 122/207 58.9%
Colibri Beak 96/207 46.4%
TH4
Lesser Colibri
Name Drop rate Drop rate (%)
Colibri Feather 16/24 66.7%
Colibri Beak 15/24 62.5%
Combined with my previous data, that brings the totals to:
THX (assumed TH3)
Lesser Colibri
Name Drop rate Drop rate (%)
Colibri Feather 231/389 59.4%
Colibri Beak 193/389 49.6%
TH4
Lesser Colibri
Name Drop rate Drop rate (%)
Colibri Feather 47/70 67.1%
Colibri Beak 38/70 54.3%
Think that's big enough for TH3 sample, gonna move on to TH4 and TH5 next. I wanna keep upgraded TH4/5 procs seperate, in case upgraded TH behaves differently from gear TH (I suspect not).
Also, funny thing... was in an alliance of 3 parties (1/1/2 people for most of it), and I never had more than one Seal in the treasure pool, and we got seals regularly (average time between seals < 6min, but bever < 5min).
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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