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  1. #11
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    I got about the same results but because the difficulty of landing a TH5 once you land a TH4 is so much higher it throws the numbers off a lot. In other words you would have to change mobs instantly after procing TH to get an accurate reading based on procs/swings.

    RUNNING TOTALS UPDATED
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    Last edited by Insaniac; 08-12-2011 at 11:42 PM.

  2. #12
    Player
    Join Date
    Mar 2011
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    237
    Damn so, as expected, no base drop rate change. This is bad...
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  3. #13
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Just did a few Voidwatchs with no THF no Dipper Yuly and no Bounty shot and got a 2% TH bonus. I'm thinking this is from signet. Further support for the "sanction/signet/sigil = TH bonus" theory?
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  4. #14
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Arcon View Post
    but it seems the chance from melee procs to increase TH is 1%.
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
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  5. #15
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    Yeah, me neither, although it's nice to know the ballpark. I'll update my parser to calulate average enemy HP and to note when TH procs occurred, both in absolute damage and relative damage.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #16
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by noodles355 View Post
    I'm unconvinced on it being just a straight %. We need to explore the idea of higher damage giving higher chance of a proc. Nice base to start on though.
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role. I also saw no higher of a % on my relic damage procs which all did 500-900 damage. I'm convinced it's a type of magic acc check followed by a dice roll. SA/TA either increases your m.acc or changes the dice roll to a coin flip or a combination of the 2. Some mobs are just incredibly difficult to proc no matter how much damage you do.
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  7. #17
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Insaniac View Post
    The fact that I was landing every hit on the colibri for 200-350 with crits and still only got a 1% proc rate pretty much disproves the idea of damage playing a role.
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
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  8. #18
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by noodles355 View Post
    No, no it just doesn't.
    How can you dismiss an idea that different damage results in different chances of TH proc when you only do the same damage?
    Mayhaps you misunderstood. He sees several types of hits:
    * Low damage, sub-100 non-crits
    * 200~350+ damage crits
    * ~300 damage non-crit relic procs
    * 600~1000 damage crit relic procs

    His point is that he doesn't see any difference in upgrade rate between those hits. If, for instance, hitting for 100 got him a 1% proc rate, then hitting for 1000 damage should get him a 10% proc rate. If he has, for instance, never seen an upgrade on one of his high-damage hits, hit damage probably doesn't matter.
    (1)

  9. #19
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    He didn't parse each type of hit with the number of TH procs per that type of hit. He parsed a total of all his hits including non-crits, crits and relic procs. So his test shows nothing about different ranges of damage and different chances of TH proc.
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  10. #20
    Player Insaniac's Avatar
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    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    There was no noticeable difference between the proc rate on normal hits and Mandau triple damage procs, is what I'm saying. There is no way for me to parse what hits cause TH but it's not hard to eyeball how often they proced on my mandau procs. I believe it has happened 4 times in all of my samples maybe less and yes I have been watching for it. Triple procs do the same or more than SA and don't proc anywhere near as much. The idea that SAs damage boost is what causes higher procs just doesn't fit with what I'm seeing. I did some behemoths today main handing a D1 club to prevent killing it before the people I was THing for were satisfied. I actually proced more times on my main hand hitting for 7 than i did on my offhand TK hitting for 50-100. Once again it doesn't fit.
    (0)

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