Thus why they had to come up with new ideas. You're not making much of a case for this thread.They were both easily tanked by a SAM/NIN eventually, but yeah.
I don't mind "gimmicky" special abilities as long as they don't unfairly target certain jobs to be left behind, e.g. making some monster magic immune most of the time, or auras that completely debilitate either melees or mages or certain jobs in particular. Basically, there should always be more than one reasonably plausible way of winning.
After reading these posts my point still stands on some of the monster's use of hate reset. look at Teugghia who only has one TP move... which erases hate on the current target. in my opinion, that is an over use of their new gimmick the hate reset on, say Sobek, I don't get nearly as pissed off about he uses it when he uses petra gaze (or w/e), I noticed on Sedna and the Pug before hand, they tend to do hate reset on a spell cast... which can be avoided with the correct set up. I can count off numbers of monsters that reset hate, but at least they dont have a 100% chance of doing so.
Tiamat Vrtra and Jormmie can do a hate reset move, but they didn't spam it... Then again that content wasn't, at the time, "low man stuff". Sure it'd kill a few mages, and it was annoying, but I expected that because they were seen as "hard monsters". In contrast, the abyssea monsters that piss me off are insidiously easy expect they can use a move and kill an entire four man group when they do it. making it a gimmick and an arbitrary difficulty boost.
I digress though, if they didn't put it on nearly every monster and gave it to them under certain conditions I'd be fine with it. The laziness in my eyes comes from the over use.
And yes, when it's on at or about, if not more, than 50% of the newly introduced NMs, its a gimmick...
I hope that if they keep this dead horse going they at least give everyone job an enmity douse move or could they come straight out and admit thats what they gave us for VIT lowering crit dmg and agi increasing subtle blow... which is a horrible trade off
<3
Last edited by Juilan; 08-12-2011 at 03:37 PM.
I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!
Last edited by Juilan; 08-12-2011 at 03:31 PM.
I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!
You'd have to tune damage in a way that the group eating said TP move doesn't mean a near wipe, while adjusting healing to be easier to use in the context of alliance damage. I know its a bit on the hyperbole side, but that's the way things have been for several years now. Hence why everyone and their mother was so focused on avoiding damage altogether when possible (hi2u, PLD/NIN).
On topic, there's very little that can be done to the game's encounters due to, as has been said, all the tons of legacy code that have been there since the game launched. Monster behavior has been set to be a certain way, with certain parameters and resources that are there, for better or worse (monsters being reliant on TP as a resource falling into the "worse" category). As such, they can't really add many new mechanics to bosses to simulate difficulty. Not to mention you'd have to tune all 20 jobs to perform in synch with the new mob mechanics.
Last edited by Duelle; 08-12-2011 at 04:48 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
They can't fix the hate system IN ABYSSEA because they already added the atmas that make DDs do such ridiculously huge amounts of damage the only way to get hate off them is to do even more ridiculously huge amounts of damage. Good thing one of the tank jobs was originally designed as a DD! -- the other one is horribly screwed though.
I bet they're quite capable of making less squishy mobs where hate can come from sources other than doing the most damage -- outside abyssea. We'll find out in 6 months to a year, maybe sooner.
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