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  1. #31
    Player Romanova's Avatar
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    May 2011
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    Quote Originally Posted by Leonlionheart View Post
    The influx of new graphical content essentially stopped after ToAU. WoTG and Abyssea are all rehashed over old zones, so is Voidwatch. Difficulty obviously has nothing to do with it. They could do "Heroic" versions of Sky/Sea/Limbus/etc very easily, for level 99 caps.

    my point still stands then :P
    (0)
    Romanova-Ragnarok

  2. #32
    Player Alhanelem's Avatar
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    Mar 2011
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    They were both easily tanked by a SAM/NIN eventually, but yeah.
    Thus why they had to come up with new ideas. You're not making much of a case for this thread.

    I don't mind "gimmicky" special abilities as long as they don't unfairly target certain jobs to be left behind, e.g. making some monster magic immune most of the time, or auras that completely debilitate either melees or mages or certain jobs in particular. Basically, there should always be more than one reasonably plausible way of winning.
    (0)

  3. #33
    Player Juilan's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    After reading these posts my point still stands on some of the monster's use of hate reset. look at Teugghia who only has one TP move... which erases hate on the current target. in my opinion, that is an over use of their new gimmick the hate reset on, say Sobek, I don't get nearly as pissed off about he uses it when he uses petra gaze (or w/e), I noticed on Sedna and the Pug before hand, they tend to do hate reset on a spell cast... which can be avoided with the correct set up. I can count off numbers of monsters that reset hate, but at least they dont have a 100% chance of doing so.

    Tiamat Vrtra and Jormmie can do a hate reset move, but they didn't spam it... Then again that content wasn't, at the time, "low man stuff". Sure it'd kill a few mages, and it was annoying, but I expected that because they were seen as "hard monsters". In contrast, the abyssea monsters that piss me off are insidiously easy expect they can use a move and kill an entire four man group when they do it. making it a gimmick and an arbitrary difficulty boost.

    I digress though, if they didn't put it on nearly every monster and gave it to them under certain conditions I'd be fine with it. The laziness in my eyes comes from the over use.

    And yes, when it's on at or about, if not more, than 50% of the newly introduced NMs, its a gimmick...

    I hope that if they keep this dead horse going they at least give everyone job an enmity douse move or could they come straight out and admit thats what they gave us for VIT lowering crit dmg and agi increasing subtle blow... which is a horrible trade off


    Quote Originally Posted by Romanova View Post
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    ]^ this is my only beef with the reset. The fact they're doing it on so many mobs just because they don't seem to understand how to fix the enmity cap is silly. Having it on a mob is fine, but when almost every mob has it for a "band-aid" solution, then there's a problem.
    <3
    (0)
    Last edited by Juilan; 08-12-2011 at 03:37 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  4. #34
    Player Juilan's Avatar
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    Mar 2011
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    Windurst
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    Character
    Juilan
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    Siren
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    PLD Lv 99
    Quote Originally Posted by Darkwizardzin View Post
    ....OP hate reset is in this game because it makes the fight harder to deal with (or more annoying if nothing else).
    You don't make new friends by annoying the player base


    Quote Originally Posted by Alhanelem View Post
    Thus why they had to come up with new ideas. You're not making much of a case for this thread.

    I don't mind "gimmicky" special abilities as long as they don't unfairly target certain jobs to be left behind, e.g. making some monster magic immune most of the time, or auras that completely debilitate either melees or mages or certain jobs in particular. Basically, there should always be more than one reasonably plausible way of winning.
    You also don't make new friends when you alienate part of the player base~
    (0)
    Last edited by Juilan; 08-12-2011 at 03:31 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #35
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Quote Originally Posted by Juilan View Post
    You don't make new friends by annoying the player base




    You also don't make new friends when you alienate part of the player base~
    You also dont make new friends when you tell other people how they don't make friends.
    (3)

  6. #36
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Leonlionheart View Post
    Have them resist stun. Force the party to eat the TP move, and thus need a tank.
    You'd have to tune damage in a way that the group eating said TP move doesn't mean a near wipe, while adjusting healing to be easier to use in the context of alliance damage. I know its a bit on the hyperbole side, but that's the way things have been for several years now. Hence why everyone and their mother was so focused on avoiding damage altogether when possible (hi2u, PLD/NIN).

    On topic, there's very little that can be done to the game's encounters due to, as has been said, all the tons of legacy code that have been there since the game launched. Monster behavior has been set to be a certain way, with certain parameters and resources that are there, for better or worse (monsters being reliant on TP as a resource falling into the "worse" category). As such, they can't really add many new mechanics to bosses to simulate difficulty. Not to mention you'd have to tune all 20 jobs to perform in synch with the new mob mechanics.
    (0)
    Last edited by Duelle; 08-12-2011 at 04:48 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  7. #37
    Player Juilan's Avatar
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    Mar 2011
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    Windurst
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    Character
    Juilan
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    Siren
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    PLD Lv 99
    Quote Originally Posted by Duelle View Post
    You'd have to tune damage in a way that the group eating said TP move doesn't mean a near wipe, while adjusting healing to be easier to use in the context of alliance damage. I know its a bit on the hyperbole side, but that's the way things have been for several years now. Hence why everyone and their mother was so focused on avoiding damage altogether when possible (hi2u, PLD/NIN).
    you forgot having smn avatars as the main dmg
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  8. #38
    Player Rearden's Avatar
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    Jun 2011
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    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Juilan View Post
    you forgot having smn avatars as the main dmg
    This. The only reason Khim/Cerb/Tia/Etc became easy fights were because you either started using SMN's low man, or Zerging and eating deaths with SAM's/BLMs and a few SMNs thrown in to use Odin.
    (0)

  9. #39
    Player Karinya_of_Carbuncle's Avatar
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    Mar 2011
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    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    They can't fix the hate system IN ABYSSEA because they already added the atmas that make DDs do such ridiculously huge amounts of damage the only way to get hate off them is to do even more ridiculously huge amounts of damage. Good thing one of the tank jobs was originally designed as a DD! -- the other one is horribly screwed though.

    I bet they're quite capable of making less squishy mobs where hate can come from sources other than doing the most damage -- outside abyssea. We'll find out in 6 months to a year, maybe sooner.
    (0)

  10. #40
    Player Darkwizardzin's Avatar
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    Mar 2011
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    155
    Quote Originally Posted by Juilan View Post
    You don't make new friends by annoying the player base
    ....Thank you for proving my point even more (a point that clearly you missed/ignored by the fact that all you took from my post was the first sentance). Enjoy whining about somthing that will never be changed (and should never be changed I might add).
    (2)

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