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  1. #11
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    it's been said before, but it bears repeating...hate reset isn't any cheaper than any other TP move, it's a valid tactic just like all the other things that the monsters use....what's cheaper is when they introduce something that's EXACTLY the same as silence, but because it's called mute instead of silence, it can't be cured, that's cheapness lol
    (2)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  2. #12
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    (4)

  3. #13
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    hence why i say they're lazy

    Quote Originally Posted by Darkwizardzin View Post
    QFT..... OP is hate reset annoying? yes it is... but it's also not hard to deal with. It looks like to me you just wiped to a monster that had a hate reset move and you have come in here to rant about it to make yourself feel better.
    no, i find it overly tedious when they just spam these hate reset moves, it feels wrong to me when its done, on whm blm or any other job you don't have the option to shed hate on certain things aside from enmity douse every ten minutes why should the mosters have the ability to do it when ever the random number generator pulls it up as their next tp move? They're are some monsters that just shed hate when ever they use a tp move.

    Quote Originally Posted by Mirabelle View Post
    Really don't see how hate reset moves are anymore "cheap" than many of the other TP moves NM's have. Having to re-establish hate is a skill parties have to learn. WHM's shouldn't use high hate cures at that point, Tanks should quickly pull out their hate establishing JA's and spells, melee and BLM should lay off. It's not terribly awful.
    as for the high enmity cure spells, when the hate reset literally drops you to zero cure one is a high enmity cure spell

    what I'm getting at is this is an increasingly annoying tactic that is being added to every NM and does not increase the difficulty just the tedium of the monster. I'd play BLM more if I could say shed hate after a -ja spell or stun or break, why should the monster I'm fighting have the same luxury ?


    Quote Originally Posted by Malamasala View Post
    Hahahaha.

    Hate reset - silly gimmick.
    Spike flail - Awesome difficulty increase.

    I repeat. Hahahahaha.
    you try to solo tank things like that, its like pulling teeth to get extra people in abyssea if they don't want the seal you're not after, the wing attack fafnid did was the real hard part of the fight and it was avoided by having less melee on it and using smn and blm. spike flail was an example of something that from my experience made the fights harder for the sheer fact if you werent on the correct spot of the foot the monster would turn and kill the zone. i'd be happy with Chain Spell Manafont Meteor on some of the NMs they introduced rather than having them shed hate at a whim. Sure most NMs with hate reset moves can have their ability easily subverted with even stunners/stun bots as one of the posters remarked, but this is abyssea where you're timed for your stay, you can't get that many people to assist you with a kill. Or better yet come over to siren and co-tank with me
    (0)
    Last edited by Juilan; 08-12-2011 at 02:51 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  4. #14
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    ....OP hate reset is in this game because it makes the fight harder to deal with (or more annoying if nothing else). The point of nm in general is for the player to beat them dispite there annoying/hard to deal with attacks. The fact that hate reset got you so worked up to post that the devs are being lazy for adding this is proof of this. It's proof that the attack is annoying... proof that the attack can defeat a party and the fact that there are people still killing these monsters mean it's proof that hate reset doesn't make the monster unkillable. In short you're mad because the devs are doing there job...(and you're not gonna sit here and tell me all the nms in abyssea/voidwatch use hate reset because that is not only not true but I don't even think half of them do... which means the devs aren't being lazy and giving all the nms this move like you claim)

    You can keep conplaining about this if you want OP but not only are you not gonna get many to support you.. but your not gonna change SE's mind and make them stop adding this to future nms. So if I were you i'd get over it.
    (3)
    Last edited by Darkwizardzin; 08-12-2011 at 01:52 PM.

  5. #15
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Have them resist stun. Force the party to eat the TP move, and thus need a tank.

    Let it have a few seconds to charge, as to let the party run out of range or die, and only have the tank survive.

    IDK there's tons of ways around it.
    This so much. Could even give it a little count down and if the tank is not geared for it not even great gear just have smart gear. If only SE could make a mob like this. Hi utima what you been up to. >.>
    (0)

  6. #16
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The Dev team uses Hate resets to add difficulty to fights because the Enmity system isn't difficult to control without them, which is the OP's issue and why he thinks they're lazy.

    It's similar to how massive damage AoE spam is the only way to make fights really difficult these days, because we have enough sources of damage reduction/mitigation that anything else is a joke. Notice a trend in Voidwatch and off new Dynamis NMs? Too bad they shot themselves in the foot with Earthen Armor/Schzero.
    (1)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    960
    I find the Arch Dynamis Lord to be an example of dev laziness.

    If zerging the first DL wasnt mindless enough, you now get another zerg battle except wait for it... he spawns clones that force you to disengage and find the correct one to attack.

    Coming off Fiat Lux which was far better in design, we get ADL. Yeah..
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #18
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    ITT: People think multiple hate resets are easy to manage because FFXI = Abyssea
    (0)

  9. #19
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    I think hate reset makes things more interesting I like it.
    (1)

  10. #20
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    ^ this is my only beef with the reset. The fact they're doing it on so many mobs just because they don't seem to understand how to fix the enmity cap is silly. Having it on a mob is fine, but when almost every mob has it for a "band-aid" solution, then there's a problem.
    (2)
    Romanova-Ragnarok

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