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  1. #11
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    hence why i say they're lazy

    Quote Originally Posted by Darkwizardzin View Post
    QFT..... OP is hate reset annoying? yes it is... but it's also not hard to deal with. It looks like to me you just wiped to a monster that had a hate reset move and you have come in here to rant about it to make yourself feel better.
    no, i find it overly tedious when they just spam these hate reset moves, it feels wrong to me when its done, on whm blm or any other job you don't have the option to shed hate on certain things aside from enmity douse every ten minutes why should the mosters have the ability to do it when ever the random number generator pulls it up as their next tp move? They're are some monsters that just shed hate when ever they use a tp move.

    Quote Originally Posted by Mirabelle View Post
    Really don't see how hate reset moves are anymore "cheap" than many of the other TP moves NM's have. Having to re-establish hate is a skill parties have to learn. WHM's shouldn't use high hate cures at that point, Tanks should quickly pull out their hate establishing JA's and spells, melee and BLM should lay off. It's not terribly awful.
    as for the high enmity cure spells, when the hate reset literally drops you to zero cure one is a high enmity cure spell

    what I'm getting at is this is an increasingly annoying tactic that is being added to every NM and does not increase the difficulty just the tedium of the monster. I'd play BLM more if I could say shed hate after a -ja spell or stun or break, why should the monster I'm fighting have the same luxury ?


    Quote Originally Posted by Malamasala View Post
    Hahahaha.

    Hate reset - silly gimmick.
    Spike flail - Awesome difficulty increase.

    I repeat. Hahahahaha.
    you try to solo tank things like that, its like pulling teeth to get extra people in abyssea if they don't want the seal you're not after, the wing attack fafnid did was the real hard part of the fight and it was avoided by having less melee on it and using smn and blm. spike flail was an example of something that from my experience made the fights harder for the sheer fact if you werent on the correct spot of the foot the monster would turn and kill the zone. i'd be happy with Chain Spell Manafont Meteor on some of the NMs they introduced rather than having them shed hate at a whim. Sure most NMs with hate reset moves can have their ability easily subverted with even stunners/stun bots as one of the posters remarked, but this is abyssea where you're timed for your stay, you can't get that many people to assist you with a kill. Or better yet come over to siren and co-tank with me
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    Last edited by Juilan; 08-12-2011 at 02:51 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!