hence why i say they're lazy
no, i find it overly tedious when they just spam these hate reset moves, it feels wrong to me when its done, on whm blm or any other job you don't have the option to shed hate on certain things aside from enmity douse every ten minutes why should the mosters have the ability to do it when ever the random number generator pulls it up as their next tp move? They're are some monsters that just shed hate when ever they use a tp move.
as for the high enmity cure spells, when the hate reset literally drops you to zero cure one is a high enmity cure spell
what I'm getting at is this is an increasingly annoying tactic that is being added to every NM and does not increase the difficulty just the tedium of the monster. I'd play BLM more if I could say shed hate after a -ja spell or stun or break, why should the monster I'm fighting have the same luxury ?
you try to solo tank things like that, its like pulling teeth to get extra people in abyssea if they don't want the seal you're not after, the wing attack fafnid did was the real hard part of the fight and it was avoided by having less melee on it and using smn and blm. spike flail was an example of something that from my experience made the fights harder for the sheer fact if you werent on the correct spot of the foot the monster would turn and kill the zone. i'd be happy with Chain Spell Manafont Meteor on some of the NMs they introduced rather than having them shed hate at a whim. Sure most NMs with hate reset moves can have their ability easily subverted with even stunners/stun bots as one of the posters remarked, but this is abyssea where you're timed for your stay, you can't get that many people to assist you with a kill. Or better yet come over to siren and co-tank with me


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