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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Runespider View Post
    If Square want TP moves to be a difficulty factor they need to remove them from the logs, people use bots to stun these moves now very widely so any difficulty is void.
    Have them resist stun. Force the party to eat the TP move, and thus need a tank.

    Let it have a few seconds to charge, as to let the party run out of range or die, and only have the tank survive.

    IDK there's tons of ways around it.
    (0)

  2. #2
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Have them resist stun. Force the party to eat the TP move, and thus need a tank.

    Let it have a few seconds to charge, as to let the party run out of range or die, and only have the tank survive.

    IDK there's tons of ways around it.
    This so much. Could even give it a little count down and if the tank is not geared for it not even great gear just have smart gear. If only SE could make a mob like this. Hi utima what you been up to. >.>
    (0)

  3. #3
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Leonlionheart View Post
    Have them resist stun. Force the party to eat the TP move, and thus need a tank.
    You'd have to tune damage in a way that the group eating said TP move doesn't mean a near wipe, while adjusting healing to be easier to use in the context of alliance damage. I know its a bit on the hyperbole side, but that's the way things have been for several years now. Hence why everyone and their mother was so focused on avoiding damage altogether when possible (hi2u, PLD/NIN).

    On topic, there's very little that can be done to the game's encounters due to, as has been said, all the tons of legacy code that have been there since the game launched. Monster behavior has been set to be a certain way, with certain parameters and resources that are there, for better or worse (monsters being reliant on TP as a resource falling into the "worse" category). As such, they can't really add many new mechanics to bosses to simulate difficulty. Not to mention you'd have to tune all 20 jobs to perform in synch with the new mob mechanics.
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    Last edited by Duelle; 08-12-2011 at 04:48 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #4
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Duelle View Post
    You'd have to tune damage in a way that the group eating said TP move doesn't mean a near wipe, while adjusting healing to be easier to use in the context of alliance damage. I know its a bit on the hyperbole side, but that's the way things have been for several years now. Hence why everyone and their mother was so focused on avoiding damage altogether when possible (hi2u, PLD/NIN).
    you forgot having smn avatars as the main dmg
    (0)
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  5. #5
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Quote Originally Posted by Juilan View Post
    you forgot having smn avatars as the main dmg
    This. The only reason Khim/Cerb/Tia/Etc became easy fights were because you either started using SMN's low man, or Zerging and eating deaths with SAM's/BLMs and a few SMNs thrown in to use Odin.
    (0)