Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 57

Hybrid View

  1. #1
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    hence why i say they're lazy

    Quote Originally Posted by Darkwizardzin View Post
    QFT..... OP is hate reset annoying? yes it is... but it's also not hard to deal with. It looks like to me you just wiped to a monster that had a hate reset move and you have come in here to rant about it to make yourself feel better.
    no, i find it overly tedious when they just spam these hate reset moves, it feels wrong to me when its done, on whm blm or any other job you don't have the option to shed hate on certain things aside from enmity douse every ten minutes why should the mosters have the ability to do it when ever the random number generator pulls it up as their next tp move? They're are some monsters that just shed hate when ever they use a tp move.

    Quote Originally Posted by Mirabelle View Post
    Really don't see how hate reset moves are anymore "cheap" than many of the other TP moves NM's have. Having to re-establish hate is a skill parties have to learn. WHM's shouldn't use high hate cures at that point, Tanks should quickly pull out their hate establishing JA's and spells, melee and BLM should lay off. It's not terribly awful.
    as for the high enmity cure spells, when the hate reset literally drops you to zero cure one is a high enmity cure spell

    what I'm getting at is this is an increasingly annoying tactic that is being added to every NM and does not increase the difficulty just the tedium of the monster. I'd play BLM more if I could say shed hate after a -ja spell or stun or break, why should the monster I'm fighting have the same luxury ?


    Quote Originally Posted by Malamasala View Post
    Hahahaha.

    Hate reset - silly gimmick.
    Spike flail - Awesome difficulty increase.

    I repeat. Hahahahaha.
    you try to solo tank things like that, its like pulling teeth to get extra people in abyssea if they don't want the seal you're not after, the wing attack fafnid did was the real hard part of the fight and it was avoided by having less melee on it and using smn and blm. spike flail was an example of something that from my experience made the fights harder for the sheer fact if you werent on the correct spot of the foot the monster would turn and kill the zone. i'd be happy with Chain Spell Manafont Meteor on some of the NMs they introduced rather than having them shed hate at a whim. Sure most NMs with hate reset moves can have their ability easily subverted with even stunners/stun bots as one of the posters remarked, but this is abyssea where you're timed for your stay, you can't get that many people to assist you with a kill. Or better yet come over to siren and co-tank with me
    (0)
    Last edited by Juilan; 08-12-2011 at 02:51 AM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  2. #2
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Byrth View Post
    SE's continued failure to fix the Enmity system has resulted in hate resets becoming commonplace. It's so easy for melee (and even PLDs) to hold hate over decent WHMs that the only way to restore any kind of challenge to the hate system is to introduce common resets. The system needs a substantial re-work, and the FFXI crew lacks the manpower to do it.
    ^ this is my only beef with the reset. The fact they're doing it on so many mobs just because they don't seem to understand how to fix the enmity cap is silly. Having it on a mob is fine, but when almost every mob has it for a "band-aid" solution, then there's a problem.
    (2)
    Romanova-Ragnarok

  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Romanova View Post
    ^ this is my only beef with the reset. The fact they're doing it on so many mobs just because they don't seem to understand how to fix the enmity cap is silly. Having it on a mob is fine, but when almost every mob has it for a "band-aid" solution, then there's a problem.
    I don't think it's that they don't understand how to fix it, but rather that they literally can't. As much as it seems like SE is dealing with a bunch of idiots on their development teams for all games from the last 5 years(EXCEPT, of course, Kingdom Hearts games and The World Ends With You), I don't think they are.

    It'd probably take some of the original developers and scripters to change such a fundamental code in the game. That would take a huge amount of effort and money to do.

    Plus, there's always the chance the new system is worse than the old, and then all that money goes to waste because they lose memberships and have to redo it again.
    (2)
    Last edited by Leonlionheart; 08-12-2011 at 07:41 AM.

  4. #4
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    ....OP hate reset is in this game because it makes the fight harder to deal with (or more annoying if nothing else). The point of nm in general is for the player to beat them dispite there annoying/hard to deal with attacks. The fact that hate reset got you so worked up to post that the devs are being lazy for adding this is proof of this. It's proof that the attack is annoying... proof that the attack can defeat a party and the fact that there are people still killing these monsters mean it's proof that hate reset doesn't make the monster unkillable. In short you're mad because the devs are doing there job...(and you're not gonna sit here and tell me all the nms in abyssea/voidwatch use hate reset because that is not only not true but I don't even think half of them do... which means the devs aren't being lazy and giving all the nms this move like you claim)

    You can keep conplaining about this if you want OP but not only are you not gonna get many to support you.. but your not gonna change SE's mind and make them stop adding this to future nms. So if I were you i'd get over it.
    (3)
    Last edited by Darkwizardzin; 08-12-2011 at 01:52 PM.

  5. #5
    Player Juilan's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    288
    Character
    Juilan
    World
    Siren
    Main Class
    PLD Lv 99
    Quote Originally Posted by Darkwizardzin View Post
    ....OP hate reset is in this game because it makes the fight harder to deal with (or more annoying if nothing else).
    You don't make new friends by annoying the player base


    Quote Originally Posted by Alhanelem View Post
    Thus why they had to come up with new ideas. You're not making much of a case for this thread.

    I don't mind "gimmicky" special abilities as long as they don't unfairly target certain jobs to be left behind, e.g. making some monster magic immune most of the time, or auras that completely debilitate either melees or mages or certain jobs in particular. Basically, there should always be more than one reasonably plausible way of winning.
    You also don't make new friends when you alienate part of the player base~
    (0)
    Last edited by Juilan; 08-12-2011 at 03:31 PM.
    I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,178
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Juilan View Post
    You don't make new friends by annoying the player base




    You also don't make new friends when you alienate part of the player base~
    You also dont make new friends when you tell other people how they don't make friends.
    (3)

  7. #7
    Player Darkwizardzin's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Quote Originally Posted by Juilan View Post
    You don't make new friends by annoying the player base
    ....Thank you for proving my point even more (a point that clearly you missed/ignored by the fact that all you took from my post was the first sentance). Enjoy whining about somthing that will never be changed (and should never be changed I might add).
    (2)

  8. #8
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    The Dev team uses Hate resets to add difficulty to fights because the Enmity system isn't difficult to control without them, which is the OP's issue and why he thinks they're lazy.

    It's similar to how massive damage AoE spam is the only way to make fights really difficult these days, because we have enough sources of damage reduction/mitigation that anything else is a joke. Notice a trend in Voidwatch and off new Dynamis NMs? Too bad they shot themselves in the foot with Earthen Armor/Schzero.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    960
    I find the Arch Dynamis Lord to be an example of dev laziness.

    If zerging the first DL wasnt mindless enough, you now get another zerg battle except wait for it... he spawns clones that force you to disengage and find the correct one to attack.

    Coming off Fiat Lux which was far better in design, we get ADL. Yeah..
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #10
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    ITT: People think multiple hate resets are easy to manage because FFXI = Abyssea
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast