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  1. #21
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
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    Quote Originally Posted by Romanova View Post
    ^ this is my only beef with the reset. The fact they're doing it on so many mobs just because they don't seem to understand how to fix the enmity cap is silly. Having it on a mob is fine, but when almost every mob has it for a "band-aid" solution, then there's a problem.
    I don't think it's that they don't understand how to fix it, but rather that they literally can't. As much as it seems like SE is dealing with a bunch of idiots on their development teams for all games from the last 5 years(EXCEPT, of course, Kingdom Hearts games and The World Ends With You), I don't think they are.

    It'd probably take some of the original developers and scripters to change such a fundamental code in the game. That would take a huge amount of effort and money to do.

    Plus, there's always the chance the new system is worse than the old, and then all that money goes to waste because they lose memberships and have to redo it again.
    (2)
    Last edited by Leonlionheart; 08-12-2011 at 07:41 AM.

  2. #22
    Player Thonuwan's Avatar
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    Thonuwan
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    DRG Lv 99
    I am not a programmer and know almost nothing about coding, but one problem I foresee with trying to adjust the hate system would be that it could affect so many other aspects of the game. The hate system could be so integral to how battles happen and how monsters have been designed that a good amount of the game will just collapse and need to be overhauled. I stress possibly.

    If we could get a redesign of some of the hate system I would like to see monster AI that focuses on different jobs. For instance some mobs might focus down the healers unless the tanks can keep its attention. I think that would make for an interesting, and possibly more difficult, approach to fighting.
    (0)

  3. #23
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Thonuwan View Post
    If we could get a redesign of some of the hate system I would like to see monster AI that focuses on different jobs. For instance some mobs might focus down the healers unless the tanks can keep its attention. I think that would make for an interesting, and possibly more difficult, approach to fighting.
    Certain NMs where magic just causes large amounts of Enmity would be interesting, but again hard to balance since it would cap easily. Increase spike enmity from magic maybe, then make it decay faster similar to provoke is a possibility.

    Honestly though I think we just need harder and more challenging NM fights. Similar to Kirin pre-zerg.
    (1)

  4. #24
    Player Romanova's Avatar
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    I just don't see the logic in caring that much about old content. I think that's the biggest "failure" of ffxi. The want to keep old content relevant really messes up the chance to improve on future content. Who cares if it makes old content even easier if it means new stuff can be more challenging rather than the same move over and over again.



    Also they never ever ever should have worked in small numbers. I hoped so badly they wouldn't do that with ff14, but they did it again lol.
    (1)
    Romanova-Ragnarok

  5. #25
    Player Thonuwan's Avatar
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    I draw a line between the hate system being "old content" and "integral to the system". If things are taken too far then the game isn't the same. It would be a different MMO with the same name.

    EDIT: Then again, some would argue that the game now doesn't much resemble the game from years ago. AND i will admit that I like nostalgia, that feeling of having the old stuff but I will also welcome anything that the devs bring us.
    (0)
    Last edited by Thonuwan; 08-12-2011 at 08:18 AM.

  6. #26
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Romanova View Post
    I just don't see the logic in caring that much about old content. I think that's the biggest "failure" of ffxi. The want to keep old content relevant really messes up the chance to improve on future content. Who cares if it makes old content even easier if it means new stuff can be more challenging rather than the same move over and over again.



    Also they never ever ever should have worked in small numbers. I hoped so badly they wouldn't do that with ff14, but they did it again lol.
    I think it's best that they rehash old content since they can't make large amounts of new content due to lolPS2 players. It's also cheaper, and there's a good portion of players who have never done a lot of old endgame because it was so time consuming/life consuming.
    (0)

  7. #27
    Player Romanova's Avatar
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    Quote Originally Posted by Leonlionheart View Post
    I think it's best that they rehash old content since they can't make large amounts of new content due to lolPS2 players. It's also cheaper, and there's a good portion of players who have never done a lot of old endgame because it was so time consuming/life consuming.
    They keep making new content, that's not an excuse. ps2 limitiations has nothing to do with the difficulty of voidwatch/aby/etc,

    And if they worry about the hate caps for new content it would just make old ones even easier for those players when didn't get to try it before.
    (0)
    Romanova-Ragnarok

  8. #28
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    Quote Originally Posted by Romanova View Post
    I just don't see the logic in caring that much about old content. I think that's the biggest "failure" of ffxi. The want to keep old content relevant really messes up the chance to improve on future content. Who cares if it makes old content even easier if it means new stuff can be more challenging rather than the same move over and over again.
    This to infinity. In fact, becoming easier or even inexplicably harder due to spaghetti code would make old content MORE relevant since it wouldn't be the same thing for the six-hundredth and third time.

    Who cares if some changes to the enmity system make Kirin or Jailer of Love act funny. Those monsters are so old that it could just be written off as senile dementia, anyway. That's no reason to hold off on it.

    I guess changing that part of the code could be harder than herding unfed greased weasels through the eye of a moving needle, though. Given the whacky stuff that happens after most updates, in fact, it probably is.

    Still, it would be nice to have meaningful and logical changes to the enmity system and for hate resets to be used only by select Notorious Monsters in creative ways. It would also be nice if I could ride around town in a chariot drawn by a dozen lions. Both, sadly, seem unlikely.
    (0)

  9. #29
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    I don't think we're exactly going to be getting a ton of "new content" at this point. We might as well not break the old stuff. But yeah, the whole "They can't change it because it'd probably break a bunch of ghettocoded old content that no one on the current team wrote" is what I meant when I said they don't have the manpower to do it.
    (0)

  10. #30
    Player Leonlionheart's Avatar
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    Quote Originally Posted by Romanova View Post
    They keep making new content, that's not an excuse. ps2 limitiations has nothing to do with the difficulty of voidwatch/aby/etc,

    And if they worry about the hate caps for new content it would just make old ones even easier for those players when didn't get to try it before.
    The influx of new graphical content essentially stopped after ToAU. WoTG and Abyssea are all rehashed over old zones, so is Voidwatch. Difficulty obviously has nothing to do with it. They could do "Heroic" versions of Sky/Sea/Limbus/etc very easily, for level 99 caps.
    (0)

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