It has frustratingly come to my attention that to increase difficulty, the devs added hate reset to many many new NMs over the past year. I assert they did introduced this horrid system to accomplish one thing, artificially increasing the difficulty of the monsters. News flash devs, increasing the difficulty of the monster(s) should be adding tp moves that can wipe people under certain conditions (think spike flail) high attack, moves that easily wipe shadows. All add direct challenge.... BUT making it so NMs can drop hate on the target completely removes the reason for "tank jobs" and makes low manning things, which can be easily done through out the rest of the content, ridiculously hard. We don't need monsters that use a move and then kills the whm other than the fact the devs want it to S E E M harder... SO drop all these update ideas and just get rid of these obnoxious hate reset things. Or outsource your code to some of the community members and have us remove ever line that allows this dynamic... JUST FIX IT