Overall - I like the system of gaining prowess, and the gradual increase in experience points and tabs from completing regimes.
However, after spending entirely too much time inside of Zeruhn and seeing a friend spend entirely too much time inside Fei'Yin, I have the following feedback on the system:
Prowess
- The buffs are pretty nice - and I'm sure the increased casket yield is the most desirable. If I had my druthers, it would not be possible for me to reach level 6 Magic Acc/Atk Bonus, while sitting at level 1 Treasure Casket Yield... on MNK/WAR. I'll chalk that one up to horrible luck, and ask this instead. Remove the "increased crystal yield" prowess. I don't think anyone is doing Grounds of Valor for crystals, and all it achieves is making it so I need to dump items out of my inventory more often to prevent a Kindred's Crest from falling to the floor.
Treasure Caskets
- I've found the appearance rate of caskets to be generous enough in Zeruhn... IF the zone is not overpopulated, but I've heard horror stories out of Fei'Yin, Garlaige and Ranperre's Tomb. I was alone in Bostanueax for about 100 kills, and did not see a single brown casket appear. Maybe the appearance rate needs to be looked at in some areas.
- I would also like the hints provided by caskets to be adjusted somehow - without making it "too easy". It's pretty wretched when the hints start as follows: "Second Digit is 2, 3 or 4", "Second digit is odd", "one of the digits is 3" ... giving us a pretty low chance of guessing correctly. Maybe allow us to select the type of hint we get once per box?
- This is my biggest issue with Treasure Caskets. Non-rewards diluting the loot pool... Off the top of my head, I have obtained the following items from treasure caskets... pretty sure all in Zeruhn... Black Pepper, Aluminum Ingot, Bomb Arm, Zinc Ore, Holly Lumber, Galvanizer, Red Moko Grass, Skull Locust, War Beret, Gold Nugget, Elixir, various qualities of Potion, Ether, Hi-Potion, Pro-Ether and X-Potion... Most of these items are non-rewards, and are actually detrimental because they lower the chances of obtaining the "good" item from the box. I guess the Elixirs and War Berets are nice (NPC for over 7000 gil), but really, at least remove the "one of a stack" items that NPC for like 12 gil, and all the inventory slot wasting meds like Potions and Ethers. We get enough of these from blue caskets. I think 5-6 possible items per casket would be ideal, not 20-30...
Thank you!