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  1. #1
    Player Sibris's Avatar
    Join Date
    Jul 2011
    Posts
    4
    Character
    Sibris
    World
    Asura
    Main Class
    DRG Lv 84

    Suggestion: Physical System

    As much as FFXIV at launch was a failure It had a lot of neat concepts which got me thinking about the leveling and job(class) difference between the two.

    I propose an adaptation to FFXIV's physical level-up system, but with a small variance, you cant control what attribute increases.

    I am grateful that SE has agreed to allow FFXI to be more Soloist friendly with exp. bonus rings, raising exp rewards from "even match" to lower mobs, and removing level caps from certain main story mission battles. But perhaps a little icing on the cake should be considered.

    I am certain that countless people have invested time into having multiple jobs leveled, with intentions to be a jack-of-all-traits perhaps, or just to kill time. Rewarding the time invested here would only seem fair.

    Imagine any job, lets assume lv.99, and imagine that WITHOUT a subjob's or equipment influence, its base attributes sum up HP at around 700 and 50 STR. And lets assume for a second that at lv.1 the starting HP is at 20 and 4 STR.

    Now picture a stat accumulator that takes 2% of all and any job at any level after subtracting the lv.1 stats, so (700-20)680HP and (50-4)46STR, giving us 13.6HP and 0.92STR. This comes from only one job, all jobs accumulated lets picture a grand total of 132HP and 13STR (this person has maybe 9 or 12 jobs leveled at 99).

    With this stat accumulator lets reward the player by adding all the stats to its current job, calculated by the current level. Say a player starts a brand new job (lv.1), he gets 2%(+2HP) from the stat accumulators totals to benefit from and the % increases by 1 each level. At lv.50 he gets 51%(+67HP,+6STR) of the accumulated stats, and at lv.99... 100%.

    Now perhaps choosing 2% from all jobs to calculate the accumulator may be a bit low but I'm sure SE can decide on a fair value, considering the time investment it requires for any accomplishments in FFXI.

    I would also suggest this system included the attack attribute with how many weapon skills have been leveled in the same way.

    Lastly I would recommend this system to be a solo inspired bonus, so the bonus should be divided according to the number of party members (not counting alliance formed)

    (Ph :: Physical calc.) formula: (job_stats - job_lv.1_stats) x ?%
    (PhS :: Physical Sum) Ph<war> + Ph<mnk> + Ph<thf> + Ph<whm> + ...
    (PhB :: Physical Bonus) reward (PhS x (current_job_lv + 1 / 100) / #_party_members

    I'm interested in comments. "" If you wish for a physical system.

    Thanks for your time
    (0)

  2. #2
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Merit attritbutes.
    We don't need this.
    (5)

  3. #3
    Player Sibris's Avatar
    Join Date
    Jul 2011
    Posts
    4
    Character
    Sibris
    World
    Asura
    Main Class
    DRG Lv 84
    I figured someone would mention merit attributes... ^_^; too much too little, I'd like to see some means of reward to the countless hours invested in this game. I feel attributes just don't cut it.
    (0)

  4. #4
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    this would just end in more people cleave leeching all their job to max lvl
    (1)

  5. #5
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    we just need to have more merit categories and not just 4 choice.
    something along the line of a wow class tree where yoou can really choose a playstyle for all your job

    even if most ppl will use the same path, deleting and reassigning merit is not so difficult nowadays
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  6. #6
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    you realize FFXIV is removing the physical level system in patch 1.19 because it didn't work
    (4)

  7. #7
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    its not the right forum to discuss this, i know.

    but i wonder what will happen after they remove those level...

    im not into the 14 so much, i just play sometimes with some friends...and only because 1.8 really amused me.

    im still physical rank 24 or so, so im not worried about it...but my friends are level 50 and i really see the difference from my rank30 pugile and their rank30 gladiator or lancer...
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Sibris View Post
    I'm interested in comments. "" If you wish for a physical system.



    I think they should introduce Geomancer and Morpher in the next Major Expansion. We all <3 idle fancy.
    (0)

  9. #9
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Seems way too late in FFXI's life to go changing something so fundamental, that has been in place and worked just fine for nearly a decade.
    (2)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  10. #10
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    ya I definitely wouldn't want this. It's just another "job" to lvl, and really messes with the game system.
    (3)
    Romanova-Ragnarok

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