I think spawn timers for the NMs involved in some of the older quests are too long, considering how the game has changed in terms of availability of items. Particularly in abyssea, the game more or less throws items at you, but for some jobs where some desirable pieces are found in the "old world", there is a very huge gap in time investment needed.
I hadn't really given this stuff much thought before recently because i was like "well there's always something good in abyssea", but a few days ago a dude i know who had never played FF11 before started the game, and he thought monk was a super awesome job. Now, I'm not even going to talk about Black Belt in this thread, because that's been brought up a zillion times already, and it is maybe the best belt in the game so it is sort of understandable that it requires as much time as it does. What I'm think is bad is that getting the only acceptable "second best" monk belt (brown belt) for a new player is to spend twice as long as he has spent playing up until this point, idling in a cave, a glaicer, and mountain range, hoping to outclaim/outlot half a dozen other players who still want the same items. Just to get a single item.
This isn't a thread just about "lol brown belt is too hard". I don't think this is the kind of first impression the "new FF11" should give to virgin players. There's already so many time sinks in this game already, I think most old content timed NMs should have their spawn significantly reduced. Waiting for a pop simply isn't fun, isn't challenging, it is just frustrating. Abyssea shows that the dev team agrees with this, considering the respawn timers there are either really really short, or the NMs are force popped with easily available items.
All I'm asking the developers to consider is a reduction of spawn timers in old content too. It doesn't have to be reduced down to abyssea-levels of 15-30 minutes repop, I just think it's a bit crazy that the older the content is, the longer it takes to complete it. Especially when the time it takes to complete it has nothing to do with challenge or difficulty.