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Thread: Dread Spikes II

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  1. #1
    Player Toukai's Avatar
    Join Date
    Jul 2011
    Location
    Sandy
    Posts
    24
    Character
    Toukai
    World
    Fenrir
    Main Class
    DRG Lv 99
    Quote Originally Posted by Cljader1 View Post
    Did you read my post, no one said anything about 60 seconds of invulnerability and dread spikes II will NOT give you that. It deos not protect against magic attacks of any kind and it does not protect against weaponskill damage of any kind, it only protects against regular physical attacks just like dread spikes I. I wish you would read and understand my post before you offer your criticism.
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.
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    Drg for life.

  2. #2
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Toukai View Post
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.
    Is this really a bad thing though?

    Paladin's invincible is pretty standard vs all mobs, they hit the Paladin and Paladin ignores the damage.

    Dark Knights Spikes are basically the same thing, but are completely useless against undead, and lets face it, there is a lot of undead in this game. Why not give us 1 mob that we can just completely destroy with our Spikes. Such as a mob doing hundred fists and kill themselves by attacking us.

    Dark Knights entire thing is based upon either you die or I die but one of us is going to die real soon. I think it'd be a great idea.
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  3. #3
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Toukai View Post
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.

    Ok and so what that's the benefits of having the spikes, paladins dont get touched with hardly anything will there invincibility (not to mention almost every spell pld has is useful), a mob cant touch ninja at all unless its a aga magic spell, and dont let me get started on what dnc has. That what the spikes are suppose to do, protect against physical damage of regular hits. Your example of hundred hand fist is extremely situational, but guess what if the mob does a regular ws your dead, or if he cast fire 5 again you dead, and what if the spikes are resisted now you are taking damage. I think this is more than fair for all the thing the gave other jobs and the restrictions they placed on dread spikes
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