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Thread: Dread Spikes II

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  1. #1
    Player Cljader1's Avatar
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    Mar 2011
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    Character
    Colliex
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    Bismarck
    Main Class
    DRK Lv 99

    Dread Spikes II

    Dread Spikes II - Drains 150% of damage taken, lasting 60 secs with no damage cap. casting time 1.5 seconds (that half the casting time of dread spikes I) recast 5 minutes mp cost 140mp.

    ex: for example if the mob hits you for 50 damage, dread spikes II drains 75 hit points


    I don't see any reason why we cant have this, ninjas have Utsusemi Ichi/Ni, we should have a second tier of dread spikes. Dread spikes as it exist right now is pathetic, it has a long casting time, it can be resisted, has a damage cap, it doesn't work on the undead, and it has a 3 minute recast time. Allowing drk's to have a 2nd tier of dread spikes would help balance out the job's survivability issues. Again there should be no reason why SE cant add this to our repertoire in the dimensions I discussed above
    (1)

  2. #2
    Player Ezekial's Avatar
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    Aug 2011
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    Character
    Ezekial
    World
    Asura
    Main Class
    DRK Lv 99
    so pretty much you're asking for 60 seconds of invulnerability every 5 minutes against anything not resistant to dark element?

    Best thing they could do to dread spikes is to make it last a lot longer and have a fast cast time.
    (0)

  3. #3
    Player Cljader1's Avatar
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    Colliex
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    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Ezekial View Post
    so pretty much you're asking for 60 seconds of invulnerability every 5 minutes against anything not resistant to dark element?

    Best thing they could do to dread spikes is to make it last a lot longer and have a fast cast time.

    Did you read my post, no one said anything about 60 seconds of invulnerability and dread spikes II will NOT give you that. It deos not protect against magic attacks of any kind and it does not protect against weaponskill damage of any kind, it only protects against regular physical attacks just like dread spikes I. I wish you would read and understand my post before you offer your criticism.
    (0)
    Last edited by Cljader1; 08-10-2011 at 09:41 PM.

  4. #4
    Player Toukai's Avatar
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    Jul 2011
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    Sandy
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    Character
    Toukai
    World
    Fenrir
    Main Class
    DRG Lv 99
    Quote Originally Posted by Cljader1 View Post
    Did you read my post, no one said anything about 60 seconds of invulnerability and dread spikes II will NOT give you that. It deos not protect against magic attacks of any kind and it does not protect against weaponskill damage of any kind, it only protects against regular physical attacks just like dread spikes I. I wish you would read and understand my post before you offer your criticism.
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.
    (0)
    Drg for life.

  5. #5
    Player Rafien's Avatar
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    May 2011
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    Character
    Rafien
    World
    Bahamut
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    DRK Lv 99
    Quote Originally Posted by Toukai View Post
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.
    Is this really a bad thing though?

    Paladin's invincible is pretty standard vs all mobs, they hit the Paladin and Paladin ignores the damage.

    Dark Knights Spikes are basically the same thing, but are completely useless against undead, and lets face it, there is a lot of undead in this game. Why not give us 1 mob that we can just completely destroy with our Spikes. Such as a mob doing hundred fists and kill themselves by attacking us.

    Dark Knights entire thing is based upon either you die or I die but one of us is going to die real soon. I think it'd be a great idea.
    (1)

  6. #6
    Player Cljader1's Avatar
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    Colliex
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    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Toukai View Post
    Paladin's Invincible doesn't really make them invincible either.

    With no damage cap though mobs that use hundred fists would just kill themselves on your spikes. If we were gonna get a 2nd Dreadspikes it would have to have a damage cap. And really all they really need to do is fix our current dreadspikes, increase duration, lower mp cost and recast.

    Ok and so what that's the benefits of having the spikes, paladins dont get touched with hardly anything will there invincibility (not to mention almost every spell pld has is useful), a mob cant touch ninja at all unless its a aga magic spell, and dont let me get started on what dnc has. That what the spikes are suppose to do, protect against physical damage of regular hits. Your example of hundred hand fist is extremely situational, but guess what if the mob does a regular ws your dead, or if he cast fire 5 again you dead, and what if the spikes are resisted now you are taking damage. I think this is more than fair for all the thing the gave other jobs and the restrictions they placed on dread spikes
    (0)

  7. #7
    Player Sanders's Avatar
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    Jul 2011
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    Bastok
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    Character
    Sanders
    World
    Carbuncle
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    PUP Lv 99
    Quote Originally Posted by Cljader1 View Post
    Did you read my post, no one said anything about 60 seconds of invulnerability and dread spikes II will NOT give you that. It deos not protect against magic attacks of any kind and it does not protect against weaponskill damage of any kind, it only protects against regular physical attacks just like dread spikes I. I wish you would read and understand my post before you offer your criticism.
    You strongly suggest invulnerability when you say "150% of damage taken." Granted that bars statuses, but for folks who play this game, "damage taken" means all damage. So jumping in after the fact with what you meant to say doesn't make your first post any better of an idea.

    Dread Spikes is the parallel to PLD's Reprisal. Anyone notice? And considering that, my only personal complaint is the cast time/duration. Both spells are defensive spikes (with stat bonuses based on skill<3), and granted PLD is almost surely being hit when they cast Reprisal, they're not any worse at timing spells than DRK and Reprisal casts in 0.5sec. Also comparing to Reprisal, the Dread Spikes duration seems a little short-changed. Reprisal lasts a minute, but it's perpetual; whereas, Dread Spikes Lasts for a minute but can end sooner if enough damage has been drained based on HP.
    (0)

  8. #8
    Player Jar's Avatar
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    Mar 2011
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    caitsith derp
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    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sanders View Post
    You strongly suggest invulnerability when you say "150% of damage taken." Granted that bars statuses, but for folks who play this game, "damage taken" means all damage. So jumping in after the fact with what you meant to say doesn't make your first post any better of an idea.

    Dread Spikes is the parallel to PLD's Reprisal. Anyone notice? And considering that, my only personal complaint is the cast time/duration. Both spells are defensive spikes (with stat bonuses based on skill<3), and granted PLD is almost surely being hit when they cast Reprisal, they're not any worse at timing spells than DRK and Reprisal casts in 0.5sec. Also comparing to Reprisal, the Dread Spikes duration seems a little short-changed. Reprisal lasts a minute, but it's perpetual; whereas, Dread Spikes Lasts for a minute but can end sooner if enough damage has been drained based on HP.
    You guys are retarded asking for more dread spikes.......



    the spells is OP already
    (0)

  9. #9
    Player Dart's Avatar
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    Character
    Limlight
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    Carbuncle
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    DRK Lv 99
    agreed, the only thing that dread spikes needs is a longer duration to justify the awful casting time/mp cost.
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  10. #10
    Player Rafien's Avatar
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    Character
    Rafien
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    Bahamut
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    DRK Lv 99
    I could go for anything of the sort.
    (1)

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