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Thread: Dread Spikes II

  1. #21
    Player Rezeak's Avatar
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    Rezeak
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    Ragnarok
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    DRK Lv 99
    Imo dreadspikes could be a little cheaper(because of DRK lack of mp recover options) outside that it's fine tho i'd like a longer duration.

    W/ out haste you can keep it up 50% of the time
    w/ haste(15%) you can keep it up 60% of the time

    Now to the point in abyssea /MNK with counter stance you can hit 60-70% counter rate meaning u take near 60%-70% less DMG and dread spike will cover 2187 hp w/ counter it covers 6k Worth of melee DMG w/ -dmg% gear it'll cover 7500 in DMG and in 60 secs there not many mobs that deal that much melee dmg in 60 secs which means DRK with /MNK in abyssea is invincible "to melee DMG" 50-60% of the time (66% with march)

    Now to the point dread spikes is v/strong when used in the correct situation but it's not melee DMG that kills DRK it's WS/Ja/Magic that kills us and honestly Dread spikes II isn't gonna fix that
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
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    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #22
    Player Jar's Avatar
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    Lugat
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    Quote Originally Posted by Rezeak View Post
    Imo dreadspikes could be a little cheaper(because of DRK lack of mp recover options) outside that it's fine tho i'd like a longer duration.
    inb4 dev say "We would like to have players rely on others for MP recovery issues and with RDM having refresh one and two we do not feel the need to lower MP cost"

    Quote Originally Posted by Rezeak View Post
    W/ out haste you can keep it up 50% of the time
    w/ haste(15%) you can keep it up 60% of the time

    Now to the point in abyssea /MNK with counter stance you can hit 60-70% counter rate meaning u take near 60%-70% less DMG and dread spike will cover 2187 hp w/ counter it covers 6k Worth of melee DMG w/ -dmg% gear it'll cover 7500 in DMG and in 60 secs there not many mobs that deal that much melee dmg in 60 secs which means DRK with /MNK in abyssea is invincible "to melee DMG" 50-60% of the time (66% with march)

    Now to the point dread spikes is v/strong when used in the correct situation but it's not melee DMG that kills DRK it's WS/Ja/Magic that kills us and honestly Dread spikes II isn't gonna fix that
    With the rest tho /mnk is cool and all but NOt a viable option as a sub for a few reasons

    Most monsters that are worth slapping more defensive options on for will dispell counterstance making /mnk give .. boost?

    any non-Low man situation hate will be everywhere not just on a single person meaning that /mnk will hurt your overall damage output and kill speed.

    anndddddd /mnk is only good inside abyssea when nothing can one shot you (lol over +100% hp) and MP is about infinite.
    (0)

  3. #23
    Player Rezeak's Avatar
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    Rezeak
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    Ragnarok
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    DRK Lv 99
    Abyssea side

    /MNK is definitively as a viable as /SAM in a small or large group and imo more so.

    Damage issue you brang up ... ok /SAM gets more weaponskills, big deal torcleaver is meh compared to our melee side and i do agree if your not pulling hate /SAM will beat /MNK slightly but honestly most of the time i'm pulling hate even if it's not full time it's enough to make the difference in DMG so small it's not worth caring about.
    In other words in low man DRK/MNK beats /SAM in high man /SAM can pull ahead but /MNK isn't that far behide and if ya sustain hate /MNK is gonna win.

    As for most monsters having dispel in low man (aka only WHM and DRK) yea there a few mobs(not most) that dispel or other debuffs that make /MNK as good as /NIN or /SAM but in most cases it's not a issue you'll usally get 2-3 mins of counterstance before you lose it the rest can be offset with stuns dread spikes and full -pdt gear fact i duoed a large section of my cala espically the 85-90 stage is proof of this not to mention some mobs have patterns when u know dispel is coming so that you can avoid or save counterstance for afterwards.

    Outside lowman when dispel is an issue you don't need to have counterstance up till needed cause like u said hate will bonuce but i do find when i'm going all out w/SE + LR i will have hate most of the time because of how hate works and in the small windows whne i'm countering w/ LR and SE my DMG is insane to a point that /SAM could never touch.

    Either way all that is just saying it's equal but the 3 main reasons imo /MNK is the better sub in large groups are these.

    1. Staggers DRK/MNK can have access to earthcrusher and Sunburst /MNK (need merits and some skill gear) it's 1 more than /SAM (jinpu) but Abyssea is about staggers and having 1 more is large thing.

    2. Staying alive longer in most cases /MNK will stay alive longer and be less of a drain on the WHMs mp pool which if ya have 3 WHM for 18 people is a good thing honeslty when /SAM is the better DD the trade for DMG to stay alive longer is a much larger advantage.

    3. Is versatility, in a large group yes difference of /SAM and /MNK isn't big unless you split up to camp multiple NMs and DRK/MNK + WHM can prettty much kill and stagger Low tier NMs pretty fast so it just allows your group to have 1 more tank/holder/dd rather than just a DD.

    Either way this post is well too long but in my experince when i come to abyssea /SAM outside staggering i'm not that useful the DMG is decent but if i wasn't there the other members could of killed it

    But when i'm /MNK i speed things up alot it's another potential person that can split off and farm pops/KI's for people and if things go bad on a NM i can tank/hold an NM where /SAM would just die.Either way the days i'm need DRK/MNK i'm more than just a stagger job to the point my ls will want/need me to sub MNK and even come DRK cause i have the gear and the knowledge to it.

    Outside of abyssea
    i'd never /MNK, it's /NIN or /SAM all the way
    (0)
    Last edited by Rezeak; 08-18-2011 at 11:03 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #24
    Player Jar's Avatar
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    Lugat
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    DRK Lv 99
    Quote Originally Posted by Rezeak View Post
    Abyssea side

    /MNK is definitively as a viable as /SAM in a small or large group and imo more so.

    Damage issue you brang up ... ok /SAM gets more weaponskills, big deal torcleaver is meh compared to our melee side and i do agree if your not pulling hate /SAM will beat /MNK slightly but honestly most of the time i'm pulling hate even if it's not full time it's enough to make the difference in DMG so small it's not worth caring about.
    In other words in low man DRK/MNK beats /SAM in high man /SAM can pull ahead but /MNK isn't that far behide and if ya sustain hate /MNK is gonna win.

    As for most monsters having dispel in low man (aka only WHM and DRK) yea there a few mobs(not most) that dispel or other debuffs that make /MNK as good as /NIN or /SAM but in most cases it's not a issue you'll usally get 2-3 mins of counterstance before you lose it the rest can be offset with stuns dread spikes and full -pdt gear fact i duoed a large section of my cala espically the 85-90 stage is proof of this not to mention some mobs have patterns when u know dispel is coming so that you can avoid or save counterstance for afterwards.

    Outside lowman when dispel is an issue you don't need to have counterstance up till needed cause like u said hate will bonuce but i do find when i'm going all out w/SE + LR i will have hate most of the time because of how hate works and in the small windows whne i'm countering w/ LR and SE my DMG is insane to a point that /SAM could never touch.

    Either way all that is just saying it's equal but the 3 main reasons imo /MNK is the better sub in large groups are these.

    1. Staggers DRK/MNK can have access to earthcrusher and Sunburst /MNK (need merits and some skill gear) it's 1 more than /SAM (jinpu) but Abyssea is about staggers and having 1 more is large thing.

    2. Staying alive longer in most cases /MNK will stay alive longer and be less of a drain on the WHMs mp pool which if ya have 3 WHM for 18 people is a good thing honeslty when /SAM is the better DD the trade for DMG to stay alive longer is a much larger advantage.

    3. Is versatility, in a large group yes difference of /SAM and /MNK isn't big unless you split up to camp multiple NMs and DRK/MNK + WHM can prettty much kill and stagger Low tier NMs pretty fast so it just allows your group to have 1 more tank/holder/dd rather than just a DD.

    Either way this post is well too long but in my experince when i come to abyssea /SAM outside staggering i'm not that useful the DMG is decent but if i wasn't there the other members could of killed it

    But when i'm /MNK i speed things up alot it's another potential person that can split off and farm pops/KI's for people and if things go bad on a NM i can tank/hold an NM where /SAM would just die.Either way the days i'm need DRK/MNK i'm more than just a stagger job to the point my ls will want/need me to sub MNK and even come DRK cause i have the gear and the knowledge to it.

    Outside of abyssea
    i'd never /MNK, it's /NIN or /SAM all the way
    You didnt actually Prove or disprove anything with this post you say that having 1 more stagger is huge when any nin + drk gets all teh stagers with out gimping a member <.<

    talking shit about Torcleaver means you dont know how to use it.

    /sam will always outdamage /mnk because you limiting dreadspikes effectiveness and also losing hasso for when LR is down..

    and blah blah come back with just a simple reason Why what i said was wrong not a novel of a situation where the situational is situational.
    (0)

  5. #25
    Player Urteil's Avatar
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    Urteil
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    Phoenix
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    DRK Lv 99
    Quote Originally Posted by Jar View Post
    Cool story bro,
    less snazzy comebacks and more logical replies this forum is already stupid enough without you wasting posting space on them

    I already posted why its useless, I gave four concise examples which took up little to no space. You should work on your comprehension.




    If you want to stop wasting space you can get rid of your overdone, cliche, Joker signature.

    That totally makes everyone think you're on an on the edge psychopathic badass, with a Laissez-faire attitude on morality and life, where to the victor go all the spoils and everything is transient to you.

    Because you're so on the edge.

    Man.
    (0)

  6. #26
    Player Urteil's Avatar
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    DRK Lv 99
    Quote Originally Posted by Jar View Post
    You didnt actually Prove or disprove anything with this post you say that having 1 more stagger is huge when any nin + drk gets all teh stagers with out gimping a member <.<

    talking shit about Torcleaver means you dont know how to use it.

    /sam will always outdamage /mnk because you limiting dreadspikes effectiveness and also losing hasso for when LR is down..

    and blah blah come back with just a simple reason Why what i said was wrong not a novel of a situation where the situational is situational.

    DRK/SCH with dreadspikes is situational. But apparently to you on the previous page that is somehow relevant for making it "overpowered."
    (0)

  7. #27
    Player Cljader1's Avatar
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    Colliex
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    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Jar View Post
    Cool story bro,
    less snazzy comebacks and more logical replies this forum is already stupid enough without you wasting posting space on them

    Your opinions are generally idiotic, I cant even began to understand why you say dreadspikes are fine the way they are. The spell cost 78 mp with a 4 second casting time, 3 minute recast time, with a damage cap of half the drk's hp capacity, and it only work against regular physical attacks. For the spell being the hallmark of top tier dark magic, it sucks ass; it offer no ws protection, no magic protection, its ineffective against undead, resisted by dark based mobs, resisted by magic based mobs, resisted by mobs with magical defenses. At the very least we should get a 2nd tier of this spell.
    (0)
    Last edited by Cljader1; 08-18-2011 at 05:27 PM.

  8. #28
    Player Rezeak's Avatar
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    Rezeak
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    DRK Lv 99
    Quote Originally Posted by Jar View Post
    /sam will always outdamage /mnk because you limiting dreadspikes effectiveness and also losing hasso for when LR is down..
    Sooo dread spikes doing 300 dmg to a mob is better than countering a mob for 700-900 .... your trying too hard.

    either way i agree /MNK isn't a viable sub if it's lvl 21 lol(ffxiah) ^^
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #29
    Player Jar's Avatar
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    Lugat
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    Quote Originally Posted by Cljader1 View Post
    Your opinions are generally idiotic, I cant even began to understand why you say dreadspikes are fine the way they are. The spell cost 78 mp with a 4 second casting time, 3 minute recast time, with a damage cap of half the drk's hp capacity, and it only work against regular physical attacks. For the spell being the hallmark of top tier dark magic, it sucks ass; it offer no ws protection, no magic protection, its ineffective against undead, resisted by dark based mobs, resisted by magic based mobs, resisted by mobs with magical defenses. At the very least we should get a 2nd tier of this spell.
    So you want an OP spell to go with your OP spell to totally OP drk? Cool Story bro.


    MP cost is null because SE already said they want us working as a team and RDM sures gets that MP recovery spell refresh and we sure get a lot of refresh gear

    Shadows dont block all Weaponskills neither does 3rd eye. not having it proc on weaponskills was a reasonable Application. Also in the latest SE note on ninja they said they are going to make Weaponskills wipe Shadows MORE because Shadows are so OP for normal hits.


    lol so you want to Take Allll stratigy out of the game and make it so DS can steal HP from monsters that are hard to nuke and undead and such?
    well fuck i want to bring my blm out and kill Catarae but that isnt happening.
    (0)
    Last edited by Jar; 08-19-2011 at 12:31 AM.

  10. #30
    Player Jar's Avatar
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    Quote Originally Posted by Rezeak View Post
    Sooo dread spikes doing 300 dmg to a mob is better than countering a mob for 700-900 .... your trying too hard.
    Your not counting for more than i Crit for with SS RR Apoc atmas Less over boated blah blah more real numbers.
    (0)

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