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  1. #1
    Player radicaldreamer's Avatar
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    Mar 2011
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    Valefor, Bastok, SanD [S]
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    Useless seals exchange

    Heyo it would be nice if there were a gob npc that could exchange 5 seals of one type, for 1 random job's same type of seal.

    For example, if you traded 5 Unkai Seal: Hands to the npc, he would pull from a lottery, a random "Job Seal: Hands" in exchange. EXCLUDING from the random pull, the job that you exchanged. So you wouldn't be able to give 5 Unkai Seal: Hands to the npc and have him give you 1 Unkai Seal: Hands. lol

    This would make it so it still takes a while to get the seals you want, but now you don't throw away a billion before you get 8/8 on the job you want.

    I myself am currently 7/8 on RDM hand seals and been trying for over a day now to get the 8th, only to complete SAM and BLU sets instead, and have many excess Mavi and Unkai seals that I'm just tossing.
    (17)
    Last edited by radicaldreamer; 05-02-2011 at 01:49 PM. Reason: extended
    It's important to hold onto your dreams.. Even if it means staying half-asleep.
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  2. #2
    Player Darka's Avatar
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    Mar 2011
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    62
    Character
    Darrka
    World
    Bahamut
    Main Class
    THF Lv 90
    I support this
    (0)


    Dear SE, can my character be black? I find this pro-white to be offensive.

  3. #3
    Player ajuno's Avatar
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    Mar 2011
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    northern california
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    Character
    Aatashabi
    World
    Shiva
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    DRG Lv 99
    That is a good idea but why not just be able to trade with other players.
    (5)

  4. #4
    Player Karbuncle's Avatar
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    Quote Originally Posted by ajuno View Post
    That is a good idea but why not just be able to trade with other players.
    ^ That would be so much nicer...
    (0)

  5. #5
    Player Kavik's Avatar
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    Mar 2011
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    Sandy
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    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    Quote Originally Posted by ajuno View Post
    That is a good idea but why not just be able to trade with other players.
    Because people would charge rediculous amounts of money for them, and that would mess up the economy.
    (1)
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  6. #6
    Player Karbuncle's Avatar
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    Quote Originally Posted by Kavik View Post
    Because people would charge rediculous amounts of money for them, and that would mess up the economy.
    Can't say i see this as a legitimate reason. What with it having no basis other than pessimistic views. You can't reject a good idea simply because you assume people would sell them for higher than you want.

    You'd still be able to farm your own seals, But now have the option to buy/sell/trade them to other people.

    and truthfully, I think being able to trade Seals would be a wonderful idea, Even if some people are going to sell it, Knowing that i can get a crappy seal and give it to my friend would be worth that price.
    (1)

  7. #7
    Player Mirage's Avatar
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    Make an NPC trade bank instead. Get 1 credit for each seal traded to the NPC. Let seals bought from the NPC cost 2 or more credits, and let the availability depend on what people have been trading to the NPC, sort of like how guild merchants work.

    I don't think free trading of any seal would be a the best idea, because then the idea of fighting different bosses for different seals would be gone. Instead, people would flock to the easiest mob that drops the most seals, and mostly spam that one. They'd only move to a different mob if the "best" one was severely overcamped.

    I think it would be best if it was still the most time efficient to go for mobs that drop the actual seals you want, but letting you trade in "leftover" seals (for example from dom ops and such) at a rate of 2:1 or perhaps a bit more. That's up to the dev team to figure out.

    Having such an NPC to take care of the seal exchanges also means people still actually need to fight things in abyssea to get their gear upgraded, something I think should stay.
    (5)
    Last edited by Mirage; 05-03-2011 at 03:24 AM.

  8. #8
    Player Karbuncle's Avatar
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    A Rep has come into threads saying they can't even change NPC dialogue to remove redundancies (Asking you if you wanna do something like 20 times, and sometimes the options default on "No" which is stupid), I don't think they'd add an entire shop/guild specific to seals with a point-distribution system and seal availability based on traded seals.

    While the Idea itself i find a good one, (I really do think so), I think removing the EX-tag would be a much simpler solution. Sure there will be people who will end up selling, but you're not forced to buy, and you'll still be able to camp the NM for your own seals.

    Theres also the upside of if you're doing quests, and you get the wrong seal, you have the option to trade/give-away/sell it instead of being forced to toss it.

    I just think if we want a way to trade seals for seals, we need to make it as easy and "Dev friendly" as possible. suggesting a system, even as simple as "points and Guild" would take a lot of work, Where as removing an "EX" tag would not.
    (6)

  9. #9
    Player Mirage's Avatar
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    I'm not sure how hard it would be to add such an NPC really. Perhaps they could have reused much of the system that's used for current guild merchants?

    It could be a normal guild shop (programming wise), except what was for sale would be seals, and instead of costing gil they'd cost seal-creds. And instead of being paid gil for selling seals to the merchant, you get paid sealcreds.

    Lately, I've also been keeping a few seals that aren't relevant to my jobs, just in case they decided to implement a seal exchange system.

    A different solution (at least when it comes to seal drops from quests and such) could be to be able to tell the abysseas NPCs which seals you would prefer. While this perhaps shouldn't make your seal of choice be the only drop you'd ever get, it could increase the chances of getting a seal you want significantly, perhaps making it over twice as common as other seals.
    (0)
    Last edited by Mirage; 05-03-2011 at 03:33 AM.

  10. #10
    Player Karbuncle's Avatar
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    Quote Originally Posted by Mirage View Post
    I'm not sure how hard it would be to add such an NPC really. Perhaps they could have reused much of the system that's used for current guild merchants?

    It would be a normal guild shop, except what was for sale would be seals, and instead of costing gil they'd cost seal-creds. And instead of being paid gil for selling seals to the merchant, you get paid sealcreds.
    Its much harder than it sounds, programming sucks that way.

    All we think is "how hard is it to make an NPC', really its "Make an NPC with the correct codes to handle R/EX items and distribute them accordingly items received, and reward those trading with point which are stored and remembered so next time you go it remembers your points and allows you to...."

    its a lot more difficult than Copy > Paste Guild NPCs, and i hate reusing an example, but the Rep said they it takes too much time to even go back and change menu redudencies (to a point, Imagine Dominion ops. "do op?" yes, "This op?" YES, "Are you sure"? GIMME MY OP!!) Kinda of menus, and most of them fall back on "NO" as a response so you have to do blahblahblahblah

    You see my point :|, So again, the easiest solution would be to remove the EX Tag, It just seems like unnecessary steps adding NPCs to trade seals for points to buy seals traded in for points when you could remove the /ex tag and let players control the rest.

    While some players might abuse it, or sell it for higher prices than you find acceptable, other will trade/give-away for free, or sell at reasonable prices.

    We need to have a little faith in our player base
    (2)

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