I'll add a few. They'll probably be ignored anyway. I have lost faith that any of this will be fixed.
If you use a blood pact while an avatar is engaged with a mob and the mob dies before the blood pact can be preformed, the avatar gets stuck in a 'readying' animation and the timer does not reset. This applies to rage and ward, and all other pet jobs.
Avatars can auto-attack sleeping mobs. There is no justifiable reason for an avatar to ever auto-attack a sleeping mob.
Sadly, the 'Avatar does not obey the assault command if too far away' is not fixable. I talked to one of the SE reps at PAX this year and the problem is that each zone is sectioned off into smaller areas for pathfinding, and thus if you are in one zone and your avatar is in another, it will ignore the command. This would be far too difficult to fix, as it would require rewriting the entire pathfinding algorithm, something I have a lot of familiarity with as a game programmer.
There really is no excuse for the other two though. They should be quick fixes.