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  1. #1
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    - A spirit will re-apply shock, burn etc. even if the monster has it already, because it has -stats that shrink with time.
    Spirits do seem to suffer some sort of abject terror at the possiblity of shock etc. wearing off, it can get pretty hilarious sometimes

    Quote Originally Posted by Malamasala View Post
    - Ifrit's 75 BP is the only BP that is elemental based and does LESS damage if the mob isn't taking double damage from fire.
    I've never noticed Ifrit being weaker than the other 4 Avatars that trail behind Garuda with him, I'd say they all need a damage tweak so we can start picking an Avatar for DD based on perference.

    Quote Originally Posted by Malamasala View Post
    - Ramuh's Stun moves takes as long as the longest TP move from a monster, so they can never be used to stun TP moves. (Also includes Titan)
    Blood Pacts all have this delay, it's what enables us to macro in both BP delay - and gear that enhances the actual Pact, I find myself able to stun enough mob TP moves to find this noot an issue(duo'ed Teekesselchen with a SMN friend and we pretty much managed to stun all the -agas)

    Quote Originally Posted by Malamasala View Post
    - Wards in general do not scale with level. (a very few do)
    This is one of the more painful facts of SMN lol, heres hoping for an update soon.

    Quote Originally Posted by Malamasala View Post
    - Blood Pact timer down has a cap far worse than haste cap, which makes no sense for balance
    This is the single biggest handicap to SMN agree 100% with you here, this needs a big fix(hopefully the new abilty is this fix)

    Quote Originally Posted by Malamasala View Post
    - Our armor selection is among the worst out of all classes.
    At 75 our gear selection was attrocious, unless you had a busy shell that did events, but we've been getting a by far increased amount of easily accessible gear that benefits a SMN.

    If you're refering to melee gear:

    No offense, but of course it's limited we're mages. We're in the exact same boat as all the other backliners looking to melee, no better no worse. Count yourself lucky there are any melee armors for mages at all, and make do with whats available.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #2
    Player Hikura's Avatar
    Join Date
    Apr 2011
    Location
    Odin, San 'doria
    Posts
    5
    Character
    Hikura
    World
    Odin
    Main Class
    SMN Lv 90
    Quote Originally Posted by Razushu View Post
    At 75 our gear selection was attrocious, unless you had a busy shell that did events, but we've been getting a by far increased amount of easily accessible gear that benefits a SMN.

    If you're refering to melee gear:

    No offense, but of course it's limited we're mages. We're in the exact same boat as all the other backliners looking to melee, no better no worse. Count yourself lucky there are any melee armors for mages at all, and make do with whats available.
    there are often times where a smn is considered melee and not just a back line job so some extra melee gear would be nice. though melee gear would probably take away from perp- gear or BP recast- gear that you might have, so it will probably be a lose lose situation anyway...
    (0)

  3. #3
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Hikura View Post
    there are often times where a smn is considered melee and not just a back line job so some extra melee gear would be nice. though melee gear would probably take away from perp- gear or BP recast- gear that you might have, so it will probably be a lose lose situation anyway...
    We're not considered a melee, any more than BLM, SCH, or BRD are. All the backliners can be geared for melee, not to the level of a real melee but there is gear there if you want it. I do /sigh everytime I see us get a haste or acc piece, and get left off a pet: PDT -%, acc etc. piece.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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