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  1. #1
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Papesse View Post
    You can add those :

    Diabolos loses all his TP with any Blood Pact used (even Ward) when his only TP based BP is Night Terror.

    Shiva's Sleepga should overwrite tier-1 sleep and have his range extended (along with Slowga, Nightmare, Thunderspark, Lunar Roar...)

    "Spirit damage" (aka Atonement, Chi Blast, Spirits Within, Nether Blast and especially Zantetsuken) shouldn't be nerfed that much on news NMs.
    The range on the aoe bloodpacts is the same as ~ga spell range. I don't think that's an issue at this point.
    (0)

  2. #2
    Player Papesse's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rakshaka View Post
    The range on the aoe bloodpacts is the same as ~ga spell range. I don't think that's an issue at this point.
    Sadly no, only Tidal Roar, Diamand Storm and Astral Flow Blood Pacts have the same range as -ga spells.
    (0)

  3. #3
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Papesse View Post
    Sadly no, only Tidal Roar, Diamand Storm and Astral Flow Blood Pacts have the same range as -ga spells.
    I just tested thunderspark, and it has the same aoe radius as a ~ga spell. I'll test the other aoe pacts in the next couple of days.
    (0)

  4. #4
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    Pets can glitch and ignore retreat commands. They will retreat for one second and then resume hitting the target, even if the target is attacking the pet and not the summoner
    I've seen this occur before, and I think I'd attribute it to the unique hate properties of Retreat, which according to Kaeko is -10 CE. I believe the avatar glitches depending on the current CE of the SMN at the time of use. Also, considering this occurs rather often on fresh mobs, my guess is if the SMNs existing CE is less than a certain level, then it will glitch.

    Like, I don't really remember having Retreat glitch on me when I'm fighting mobs which I know I've pulled solid hate against, late into the battle (not auto-attack kind). Then again, its not something you use frequently.
    (0)

  5. #5
    Player Zeargi's Avatar
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    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    You can also add on that SMN needs to have it to where we can ALSO assault and keep the effects of invisible like PUP and BST. I have both the other jobs, and there's nothing wrong with them keeping it, but give it to SMN. I'm currently frustrated beyond belief at this stupid Colo. Rieves Bull-S*** and I can't get close enough to the (Insert stupid roadblock) without pulling everything else, and when I'm the only one in them and I'm trying to unlock KIs to help me bypass most of this crap. OR if you won't do that extend the range for assault so SMNs can have a fair chance with stuff like this.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Papesse's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Yes, even Camisado.
    (0)

  7. #7
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    I've had the constant re-defend issue with carby pulling myself, but I don't do it so often that I can actually claim what the issue was. One can just say that I pulled, I believe, an undead dog in KRT, and later ended up unable to recall my carby because he stopped listening.

    In addition, it happened once, but I'd like to believe I pulled dogs more than once that night. But it was a long time ago so it could be that level 75 SMNs just can't pull undead dogs in KRT.

    As for general Summoner issues:

    - Assaulting a spirit sets their timer to max recast.
    - Retreating a spirit sets their timer to half max recast.
    - A spirit can be interrupted by as weak attacks as a 35 crit punch.
    - A spirit will re-apply shock, burn etc. even if the monster has it already, because it has -stats that shrink with time.
    - Ifrit's 75 BP is the only BP that is elemental based and does LESS damage if the mob isn't taking double damage from fire.
    - Ramuh's Stun moves takes as long as the longest TP move from a monster, so they can never be used to stun TP moves. (Also includes Titan)
    - Wards in general do not scale with level. (a very few do)
    - Blood Pact timer down has a cap far worse than haste cap, which makes no sense for balance
    - Our armor selection is among the worst out of all classes.

    And that will do for tonight.
    (0)

  8. #8
    Player Rakshaka's Avatar
    Join Date
    Aug 2011
    Posts
    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    I've had the constant re-defend issue with carby pulling myself, but I don't do it so often that I can actually claim what the issue was. One can just say that I pulled, I believe, an undead dog in KRT, and later ended up unable to recall my carby because he stopped listening.

    In addition, it happened once, but I'd like to believe I pulled dogs more than once that night. But it was a long time ago so it could be that level 75 SMNs just can't pull undead dogs in KRT.

    As for general Summoner issues:

    - Assaulting a spirit sets their timer to max recast.
    - Retreating a spirit sets their timer to half max recast.
    - A spirit can be interrupted by as weak attacks as a 35 crit punch.
    - A spirit will re-apply shock, burn etc. even if the monster has it already, because it has -stats that shrink with time.
    - Ifrit's 75 BP is the only BP that is elemental based and does LESS damage if the mob isn't taking double damage from fire.
    - Ramuh's Stun moves takes as long as the longest TP move from a monster, so they can never be used to stun TP moves. (Also includes Titan)
    - Wards in general do not scale with level. (a very few do)
    - Blood Pact timer down has a cap far worse than haste cap, which makes no sense for balance
    - Our armor selection is among the worst out of all classes.

    And that will do for tonight.
    I thought one of the strikes in Flaming Crush was a fire elemental attack. This can be seen by noting the TP gained from the BP. The BP never gives more than 2 hits worth of TP. That reminds me of another issue, avatars get full TP from every single hit of a multihit BP. This had been rectified for players years ago, but was never applied to avatars.

    Regarding the stun BPs, I don't think it's an issue for a couple of reasons. Every BP has the same activation delay; I've accepted that delay as the norm... although maybe it's an issue. The second reason would be that the stun duration is much longer than a typical stun spell. Sometimes that can make up for the lack of speed in the stun.

    Could you provide more information on how you determined that retreat set the cooldown timer to half of the maximum time? I always thought it reset it to the maximum recast time; but I could be wrong, and I'm willing to test this to be sure.
    (0)
    Last edited by Rakshaka; 08-10-2011 at 10:43 AM. Reason: fixed note about flaming crush and TP; it gains 2 hits worth of TP maximum per BP

  9. #9
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    - A spirit will re-apply shock, burn etc. even if the monster has it already, because it has -stats that shrink with time.
    Spirits do seem to suffer some sort of abject terror at the possiblity of shock etc. wearing off, it can get pretty hilarious sometimes

    Quote Originally Posted by Malamasala View Post
    - Ifrit's 75 BP is the only BP that is elemental based and does LESS damage if the mob isn't taking double damage from fire.
    I've never noticed Ifrit being weaker than the other 4 Avatars that trail behind Garuda with him, I'd say they all need a damage tweak so we can start picking an Avatar for DD based on perference.

    Quote Originally Posted by Malamasala View Post
    - Ramuh's Stun moves takes as long as the longest TP move from a monster, so they can never be used to stun TP moves. (Also includes Titan)
    Blood Pacts all have this delay, it's what enables us to macro in both BP delay - and gear that enhances the actual Pact, I find myself able to stun enough mob TP moves to find this noot an issue(duo'ed Teekesselchen with a SMN friend and we pretty much managed to stun all the -agas)

    Quote Originally Posted by Malamasala View Post
    - Wards in general do not scale with level. (a very few do)
    This is one of the more painful facts of SMN lol, heres hoping for an update soon.

    Quote Originally Posted by Malamasala View Post
    - Blood Pact timer down has a cap far worse than haste cap, which makes no sense for balance
    This is the single biggest handicap to SMN agree 100% with you here, this needs a big fix(hopefully the new abilty is this fix)

    Quote Originally Posted by Malamasala View Post
    - Our armor selection is among the worst out of all classes.
    At 75 our gear selection was attrocious, unless you had a busy shell that did events, but we've been getting a by far increased amount of easily accessible gear that benefits a SMN.

    If you're refering to melee gear:

    No offense, but of course it's limited we're mages. We're in the exact same boat as all the other backliners looking to melee, no better no worse. Count yourself lucky there are any melee armors for mages at all, and make do with whats available.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #10
    Player Hikura's Avatar
    Join Date
    Apr 2011
    Location
    Odin, San 'doria
    Posts
    5
    Character
    Hikura
    World
    Odin
    Main Class
    SMN Lv 90
    Quote Originally Posted by Razushu View Post
    At 75 our gear selection was attrocious, unless you had a busy shell that did events, but we've been getting a by far increased amount of easily accessible gear that benefits a SMN.

    If you're refering to melee gear:

    No offense, but of course it's limited we're mages. We're in the exact same boat as all the other backliners looking to melee, no better no worse. Count yourself lucky there are any melee armors for mages at all, and make do with whats available.
    there are often times where a smn is considered melee and not just a back line job so some extra melee gear would be nice. though melee gear would probably take away from perp- gear or BP recast- gear that you might have, so it will probably be a lose lose situation anyway...
    (0)

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