@ Economizer
Actually your suggestion is just want I'd meant to say, but in the sense that no player has control over it. The check that I was referring to was akin to how items marked "rare" will not drop off a mob if everyone in a party already has one in their inventory (Two-Leaf Mandragora Buds, while cleaving comes to mind). My suggestion was to have a similar check for party members inventory so that if a player already has one, it can spawn in someone elses chest.
And I'm not trying to repeatedly bring the topic back to how Linkshells are supposed to be run or whatnot, I just had to say my piece to some guy who assumed every leader is self-serving. So there's no reason to be cynical.
Bottom line is: we as a Linkshell actively participate in Voidwatch (as well as any other group who partakes) want some changes to how loot is distributed -- whether it be put in our hands or a function within the game mechanics. Weakness triggering and spectral alignment seemed to have been that way of providing us some measure of control over the quality of drops yet going through the motions currently does not seem to put out a reasonable rate of reward.
Edit: Btw darkbass, your FFXIAH/LS community profile is updated based on what you're wearing while you're logged out of the game, not simply because you're wearing it at any given time.

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