And I'm going to apologize here for the double post, but this one is a gem:

Quote Originally Posted by ThaiChi View Post
Blindly assume much? I'll have you know almost each and every one of us in our 32 man LS has an empyrean weapon, something we're very proud of.
Congrats. But the majority of endgame LS do not work like that unfortunately. The ones that do already have 32 players in them.

Quote Originally Posted by ThaiChi View Post
Most of us actually like the exclusive chests, honestly just a simple fix of not being able to see gear you already own in said chests would make it all that much less insulting for those of us who are participating in VW on a regular basis.
This would certainly be one way to do it, but your next suggestion is exactly why I chose to repeat you:

Quote Originally Posted by ThaiChi View Post
A great way to fix this would be to run a check to see if anyone in your alliance already has whichever item is meant to drop, let's say a Fazheluo R. Mail, then move it to someone else's chest, similar to how things will not drop from mobs if a rare item exists in each party member's inventory. It would work fine even with a low drop rate, because at some point through process of elimination everyone can get a body.
This alone would be terrible, as it would go back to a EGLS point system, which while it might work for your Linkshell, it does not for many people who have to watch as the leader gets everything and they get nothing. People are scared from ELGS BS.

But the way you worded it (it sounds so eloquent somehow) made me think about a suitable solution.

For Rare/Exclusive items, if you already own one, you are able to move it to someone else's chest, perhaps at the cost of a small amount of cruor, or perhaps to a treasure pool for lotting. This way the drop system still fits the role it seems designed for, but has less waste and still works for an LS trying to gear up members to fit certain roles. It also discourages players from just dropping the gear if they can't equip it right away.