Quote Originally Posted by Atomic_Skull View Post
Ah but it *is* smart. A variable ratio reward schedule is the most addictive form of operant conditioning.
Excellent point. I’m disappointed in myself that I never thought of it. I only took Psych 101, but I found it interesting and remember quite a bit.

I can understand that they want an activity where rewards don’t go to the treasure pool. Out of curiosity, are there any other events where players directly receive items like this? Off the top of my head, I’m only remembering events that reward some type of points directly to players, not actual items. I think a point system for VWNMs would be a good idea. The points don’t have to be static. I think they should be like melee attacks. Your point reward would be random within a certain range, and there’d be a chance to crit and get double points or whatever the psycho-mathematicians come up with. Procs and treasure hunter could influence the minimum and maximum points and the chance of crit points. There could be different points for each VNM or each nation/path. Whatever works. I think they’ll have to change something, because it’s just too disheartening when some people get things they can’t use or already have while others are still waiting for something they want, and that certainly has a psychological impact on people. A point system would eliminate that problem, and it would allow them to make items difficult to get without going overboard on that variable ratio reward schedule.