I realize the dev's have already responded to this idea of altering the way things are dropped (by saying no and refusing a loot pool system Thread Here), but I strongly think this has to be looked into again. Not necessarily the existence of a loot pool, but the spoils themselves.
"Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.
To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation. "
Problems I see:
1. Gold beastcoins and such are all well and good, but they aren't very special. Lackluster 'compensation'.
2. The same item falling to the same player is ludicrous. I have received 5+ Ganesha's Masks for example.
3. Proc'ing and not procing doesn't seem to make a difference sometimes. This was mentioned above.
4. Having seals drop here is silly. If this new content was meant to be a side to Abyssea, why is it so exclusively linked? The difficulty of getting seals and voidwatch are not compatible. If you want seals, go to Abyssea.
Pro's:
1. Cruor teleports to get to the site of the battles.
2. New monster moves are fun and challenging sometimes.
Anyone want one of my Ganesha's? Oh wait...

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