I've been participating in Voidwatch since it was added to the game and while there have been minor improvements, such as seeing who procc'd what, and making Treasure Hunter do something, the whole system is fundamentally flawed. We've all been trained to believe that triggering a monsters weaknesses leads to a favorable result. Maybe not everything we want, but something is guaranteed. Now we've been given a system that is a little more intricate and requires alot more work, only to have it spit logs in our face all night. Personally, if the goal was for Voidwatch to replace all forms of HELM, then it has done a great job! Mission accomplished! There is no way a group of 18 people could mine and harvest as much stuff as we get in 30 minutes.
Unfortunately, I don't think this was really a requested addition to the game. I would prefer a similar styled battle system with gear rewards instead of crafting supplies. On occasion, someone gets a piece of gear out of their crafting box, and that is always nice, but I think just having the gear drop into the pool to be divvied amongst the group would be more appropriate. It sucks when you are really looking forward to that darksteel ingot and get another Strendu ring you can't hold instead. That spot in the chest could have been something I could sell!
In short, please just put my crafting items in the chest, and don't let the gear take up that spot. It can go in the treasure pool for some other shmuk.

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