So, Voidwatch......... How many Strendu Rings do you need?! Right now I think I've gotten enough rings for each finger, toe and well lets just say everywhere else you can put a ring.
Not being able to distribute unwanted loot into a common treasure pool (alla abyssea gold chests - thanks for that one) takes this event from being fun and a wee bit challenging, to down right frustrating at watching the other people in your alliance get the same rare/ex item (the one you're dying to have) over and over again while you're left with a green rock, or worse yet, an AF3 seal you could have solo'd in about 1/4 of the time (as if anyone who can actually do VW can't manage an abyssea seal NM lol) And god forbid you covert one of the bodies - you have more luck of winning the lottery and being struck by lightning in the same day~
I'm all for drops being rare and hard to get, but not like this. Initially I was excited that the dev team was revamping the drop system, until I realized that revamping simply meant adding AF3 seals. Seriously, people complain that they are to hard to get, so they are added into Voidwatch? I could see the humor in that if they were additional to the pool instead of replacing the junk that you NPC for at least a little somethin' somethin' at the end of the night lol.
That other LS's are posting drop rates of 3-4 bodies per run further proves how random and thus fundamentally flawed the drop system is in Voidwatch. There is no reward for the effort put in. Why spend time refining the proc system if at the end of the day it actually means nothing, because drop are 100% random?
Right now, our LS averages one body every ten or so fights (if you do that math on that that's 1/180 treasure pools which is more than a little ridiculous) but even then we could stomach it if we could see that the body went to someone that could actually use it. Hell, even equip it would be a major plus.
This really needs to be fixed.

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