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  1. #1
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I agree with this, this event is very interesting to me, but all in all, frustrating -- especially when we work really hard on these NMs which are not easily held because of AoE standard attacks, Weakness inflicting special attacks, Encumberment infliction, debuffs that cannot be removed, Tier 4 High element AoE spells and -jas.

    These admittedly provide a very big challenge to our LS and that in itself is enjoyable, but oftentimes we're holding the our Tier 4 Voidwatch NM for nearly 30 minutes trying to use the proper weaponskill, reload our blue magic, land appropriate enfeebles and (hopefully) doing everything right and what we're supposed to be doing for this battle system, yet at the end of the fight we are rewarded with craft items we just give to an NPC for gil anyway. It seems like giving us this weakness targetting system has revolutionized the way we play FFXI, but in this, control of the treasure has been taken out of our hands again and just given all to chance.

    I got an Irrwisch Ring without trading any cells, and just from quickly killing the NM that dropped it. It didn't feel any different than getting my Strendu ring with full spectral alightment and a full proper battle. I have a fellow LS member, who may very well be posting in this thread, that has gotten around 7 Strendu Rings -- maybe even more. Its pretty upsetting seeing that someone who needs that not be able to get it but someone who has one (or two or three or seven) have to drop one to the floor.
    (23)
    Last edited by ThaiChi; 08-08-2011 at 05:01 PM.

  2. #2
    Player Quartett's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Quartett
    World
    Quetzalcoatl
    Main Class
    NIN Lv 90
    I couldn't agree more with what have been said about voidwatch. When viodwatch first came out, it's fresh and interesting to most of my LS-mates including myself. But after a while, especially when the whole LS spending an entire week doing nothing but viodwatch and seeing the drop rate been so bad and random, it's very discourage.

    Every time when we ran voidwatch we always tried our best to proc the full spectral alignments, all we seen were logs.. gems.... random crafting items..... and more logs. But when the gears finally dropped, it either went to a person who doesn't has the job that can wear it or someone's mule.

    I can understand that SE wants all the participant to has some form of reward, but with the way it's drop system works now, it's just frustrating and discouraging. And lastly, please consider remove the seals that might be taking up the possible gears or items spaces that drops from the chest. What's the point of putting random seals in voidwatch? If we need seals we can low-man them from abyssea, there's no reason and point of dragging more than 15 players just so we can get some random seals from voidwatch.
    (16)