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  1. #31
    Player Manque's Avatar
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    Mar 2011
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    Windurst!
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    70
    You people need to read the previous dev post. They are not going to add a loot pool option. Brainstorm other ways that they could revamp this system instead of beating that dead horse. Let's get constructive! Let's get the dev's attention. Some other people have mentioned a points system. Any other ideas?
    (1)

  2. #32
    Player noodles355's Avatar
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    Mar 2011
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    883
    I'm going to echo the others in saying the option to pool your drops, just like in gold caskets in abyssea would be a good move.
    (0)

  3. #33
    Player Taint2's Avatar
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    Jun 2011
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    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Manque View Post
    You people need to read the previous dev post. They are not going to add a loot pool option. Brainstorm other ways that they could revamp this system instead of beating that dead horse. Let's get constructive! Let's get the dev's attention. Some other people have mentioned a points system. Any other ideas?

    Sure they said that, but with enough feedback they could change their minds.

    Add a add to pool option and a points/reward system and you have a sound endgame activity.
    (0)
    Masamune
    Arma up next!

  4. #34
    Player Defiledsickness's Avatar
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    Mar 2011
    Location
    Asura
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    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    they could at least make it like Shinryu where if you have an item it doesnt drop again. its annoying hearing the Sam got his 20th Strendu Ring when i havent gotten a single piece of gear. my ls does VW 2 times a week, at least 3times per mob (3-9 kills on ironclad or hahava and normally do both). all i've gotten is a Ganesha's Mask which sucks horribly for Dnc (the only job i can use it on).

    adding lot to pool or making all of it tradable/AH'able would definitely be better then how it is now. it makes those who get everything to never want to go again. how the hell are the unlucky 90% suppose to keep going when your ally depended on the whm's or pld's who are sick of potion+1 to keep attending?

    (havent had anyone obtain everything yet and i only want strendu ring anyways, but this seems like a huge issue for the 1 of 2 endgame events we have)
    (0)

  5. #35
    Player Manque's Avatar
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    Mar 2011
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    Windurst!
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    70
    To be the devil's advocate:

    I for one enjoy the random loot pool generated for each player as it supposedly gives everyone an equal opportunity at receiving a reward. It's nice receiving a piece of gear you really want and not being pressured or obliged to give it to another person. If the option to add things to the loot pool becomes available then this is lost. If an item drops to me and I really want it, but the linkshell decides that another player is more worthy, they will most likely force me to add the item into the lot pool for that player to lot on. I think it's kind of neat that voidwatch prevents this, no matter how greedy it may seem. Players are rewarded for their time instead of their prestige or ranking within the linkshell circle.

    Remember I am playing the devil's advocate. I think this is the kind of logic SE was working with when they created the voidwatch system.

    However, problems still arise with repeated drops to the same character and things dropping to people who don't need them. Can anyone think of a way to prevent this? Perhaps a point system really is the answer.

    I don't know if it's possible, but perhaps the treasure caskets could take a tally of what job each player has leveled and randomly supply loot based on that, even if it's just synth materials. This would only apply for armor/equip. For example, if I was a mage only character with only mage jobs leveled then I would not receive equip with DD jobs on it. Would this prevent unwanted drops? I'm not sure. I think everyone perhaps has a job retired or in the background nowadays that would bugger up this system. So, let's continue to brainstorm.

    Maybe you could set your desired 'types' of items at a voidwatch NPC. For example, the armor NPC for Salvage asks you to commit to upgrading a certain type of armor: usu, ares, marduk, or morrigan. I know this doesn't necessarily alter much of anything (or it hasn't been proven), but the option does exist. If SE could tie the options chosen at such an NPC to what appears in chests, wouldn't that be both nifty and convenient? If I choose the 'mextli set' line then I would be eligible only for items which fall under that category from my personal chest while others could choose the 'fazheluo set' if they so wish.
    This would add a timesink (which SE would be a fan of) as players would have to progress through each 'set' if they wanted gear from each.

    Just some ideas. For those posting and wanting SE to simply add the loot to the pool, would you object to this sort of system.

    Also, inb4 ps2 limitations.
    (1)

  6. #36
    Player Defiledsickness's Avatar
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    Mar 2011
    Location
    Asura
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    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    how could your ls force you to give a piece of armor to someone else? they cant even see what you got unless you could put it in a pool. and then you can still just take the armor, its only so if you already got the item you can share.

    the thing is many people continuously receive the same armor and no one else gets squat. now if there's some hidden system that's rewarding players for their effort thats one thing. but as far as it seems everyone gets the SAME drop chance. everyone shares light% and Treasure hunter increases. the only way to upgrade your lights is by having everyone work together (there are procs ranging from elemental magic to dragoon breath attacks, to tomahawk from warrior).

    so as it stands tons of loot is just dropping to the floor. and none of this armor is NEEDED to do voidwatch or any other event/nm. so your LS being greedy and forcing you to give them the good drops has no bearing. no tank will be saved by this armor and no DD will do 10k ws's because of it. your system doesn't seem something easily implemented into FFXI either. not a horrible idea i just dont see it happening.
    (0)

  7. #37
    Player
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    Mar 2011
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    Quote Originally Posted by Manque View Post
    To be the devil's advocate:

    Snip
    The solution is a point system. SE seems to be of the mind that if you're able to dump treasure into the lootpool that people will sell the loot for grossly inflated prices and thereby bypass the whole point of personal chests.

    If that is the case then the best compromise is a system where you get credits until you can eventually purchase what you want. This is not only the simplest way but also the most fair to all participants.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  8. #38
    Player DarkBass's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Quote Originally Posted by Defiledsickness View Post
    how could your ls force you to give a piece of armor to someone else? they cant even see what you got unless you could put it in a pool. and then you can still just take the armor, its only so if you already got the item you can share.

    so as it stands tons of loot is just dropping to the floor. and none of this armor is NEEDED to do voidwatch or any other event/nm. so your LS being greedy and forcing you to give them the good drops has no bearing. no tank will be saved by this armor and no DD will do 10k ws's because of it. your system doesn't seem something easily implemented into FFXI either. not a horrible idea i just dont see it happening.
    Yea... its called bidding with points you earn in your ls if you are eligible to wear it, thats how. Welcome to civilied way of working togethersville. If you just take it out of your chest instead of putting it into the proverbial lot pool, you're going to wear it eventually, and it will be found out which would lead to you being kicked, which would be bad unless said person is a hard headed/ full of themselves/ doesnt like their ls for good/bad reasons and wants to leave anyway or a "leech"(inside joke). Plus taking it and never wearing it until you officially win a bid on it is just plain stupid.
    (1)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

  9. #39
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by DarkBass View Post
    Yea... its called bidding with points you earn in your ls if you are eligible to wear it, thats how. Welcome to civilied way of working togethersville. If you just take it out of your chest instead of putting it into the proverbial lot pool, you're going to wear it eventually, and it will be found out which would lead to you being kicked, which would be bad unless said person is a hard headed/ full of themselves/ doesnt like their ls for good/bad reasons and wants to leave anyway or a "leech"(inside joke). Plus taking it and never wearing it until you officially win a bid on it is just plain stupid.
    They would have no way to tell if you got it in the LS run or a pick up. Since there is no 3 day cool downs you could had done it off the books. The only reasons LSes had the rule of you can't have other endgame LSes was a)tods b)long cool down times for events that took bodies c)you had no other way to do the content. Though if you could put it into boxs you could just wait a couple days and tell your LS you bought it. Which happen often with kitty pants and w.legs 2 of the 3 good drops from sky that 90% of your ls didn't already have or was hitting the floor.

    I still prefer the assult type point system event too like the others said, best way to keep people doing the event. Better then losing your surport for not getting anything they can use while some DD only type gets everything the mages are after.
    (0)

  10. #40
    Player DarkBass's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    98
    Character
    Darkbass
    World
    Quetzalcoatl
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ravenmore View Post
    They would have no way to tell if you got it in the LS run or a pick up.
    Yea... if the other 17 people involved didnt tell anyone else, shout for members, and then quit... Being sneaky about obtaining things in the gaime come back to bite you. But being sneaky/the need or desire to be sneaky about obtaining items in this manner is eliminated by the voidwatch chest system. Just the drop rates/ getting multiuples of the same r/ex item is what suck. (Phillip Defranco quote) What the f*ck SE dev type people?
    (0)
    The one who walks the road of Twilight. Bow to no one. Defeat everything.

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