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    Player Crocker's Avatar
    Join Date
    Mar 2011
    Posts
    79
    Character
    Crocker
    World
    Quetzalcoatl
    Main Class
    BST Lv 99

    More / Higher Stackable items

    What ever happened with this? The only thing that we got was the Magian items and that was posted 5 moths ago.

    Biggest thing we wanted stackable was Jug pets,pet food,automation oil, and crystals to 99 while making the AH still sell them in stacks of 12.

    http://forum.square-enix.com/ffxi/th...ze-Adjustments (Official post)
    http://forum.square-enix.com/ffxi/threads/322-dev1001-Item-stacking (Thread made about same time as above link)


    Quote Originally Posted by Gildrein View Post
    03-24-2011 05:48 AM Regarding Magian trial items, the development team is planning to make those dropped by notorious monsters in Visions of Abyssea and Scars of Abyssea stackable. We are also looking into the same possibility for other items as requested by players. However, as testing is required to see how battle balance and item circulation might be affected, these adjustments are expected take place after the next major version update.

    In the meantime, if you have any further items you’d like made stackable or their stack numbers increased, feel free to leave your feedback for us to pass along to the development team!
    If anything jug pets should stack to 99. Since it consumes an item on use we have to carry alot of them. Even with all the stuff they added to help with inventory im still full...jug pets alone would clear up over 30 inventory spots easy.
    Pet food can stay @12 for all I care but please make Jug pets stack to 99!

    Quote Originally Posted by Camate View Post
    We asked the development team about the possibility of changing areas without pets de-spawning. Unfortunately, they mentioned that they do not currently have any plans for this, mainly due to the fact that at a system level it is not possible (wyverns, however, are a special case). Also, since the Beastmaster’s “Call Beast” ability consumes an item on use, it is favorable for game balance to keep it this way.
    (0)
    Last edited by Crocker; 08-11-2011 at 09:15 AM.

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