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  1. #11
    Player
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    Mar 2011
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    960
    Problem with Voidwatch is the all or nothing atmosphere surrounding it.

    For instance, Belphoebe. Ive had my eye on a Tefnut Wand for a while now yet when you do battle, you'll either get the Wand, the less rare Dagger or a steaming pile of nothing.

    Sure at one time getting 13k EXP from a battlefield would have been nothing to scoff at but at this point most of it is wasted as EXP has become trivial thanks to Abyssea. Cruor is welcomed but that ties back into old content.

    Where are the overarching rewards? A system designed like this needs a point system where rewards can be chosen once an individual works hard enough.

    This assures participants that no matter what Voidwatch encounter they participate in, they stand to gain.
    (6)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #12
    Player Tagrineth's Avatar
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    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Malamasala View Post
    If only voidwatch had drops that were good.
    It has plenty. Tonatiuh Axe, Rancor Collar, Deluxe Animator, the Radiant Mails, the materials used to make the "NQ" Radiant Mails, Tefnut Wand, Strendu Ring, Ganesha's Mask...

    Quote Originally Posted by Sparthos View Post
    Problem with Voidwatch is the all or nothing atmosphere surrounding it.
    I think they did it this way because they're basically "free" to pop.

    For instance, Belphoebe. Ive had my eye on a Tefnut Wand for a while now yet when you do battle, you'll either get the Wand, the less rare Dagger or a steaming pile of nothing.
    Yeah, and you can sell the dagger for a decent amount still iirc? which wouldn't be possible if the dagger was more common. More middle-of-the-road drops would be nice yes, but considering Voidwatch is a relatively "free" event, it's not SO bad.

    Sure at one time getting 13k EXP from a battlefield would have been nothing to scoff at but at this point most of it is wasted as EXP has become trivial thanks to Abyssea. Cruor is welcomed but that ties back into old content.
    Cruor kinda ties back into Abyssea, but they made Cruor do stuff for Voidwatch too so it's still relevant currency, even moving forward with the next couple updates.

    Where are the overarching rewards? A system designed like this needs a point system where rewards can be chosen once an individual works hard enough.

    This assures participants that no matter what Voidwatch encounter they participate in, they stand to gain.
    ...cruor. <_<
    (0)

  3. #13
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Runespider View Post
    Right now FFXI has very little content, Abyssea being the main show in town and it's very easy to cap on that or at least get bored of it, increased level cap will only make this worse.
    I just stopped reading here honestly. I disagree with your opinions.
    (5)

  4. #14
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    Mar 2011
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    960
    Quote Originally Posted by Tagrineth View Post
    I think they did it this way because they're basically "free" to pop.
    Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

    We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.

    Replace 35 with radiant mails and you have Voidwatch pools.

    Yeah, and you can sell the dagger for a decent amount still iirc? which wouldn't be possible if the dagger was more common. More middle-of-the-road drops would be nice yes, but considering Voidwatch is a relatively "free" event, it's not SO bad.
    The dagger is going for 40k on my server. Pretty crap for a reward.

    Cruor kinda ties back into Abyssea, but they made Cruor do stuff for Voidwatch too so it's still relevant currency, even moving forward with the next couple updates.
    If cruor are the "points" for Voidwatch, what's the point of doing Voidwatch? You could simply sit in Abyssea and burn until you reach the amount you need.

    The problem you run into is that if Voidwatch wants to stand on its own, it needs to grab individuals and at least be moderately rewarding. It doesn't have to club players over the head with loot but it needs to be something worth doing for the long haul which it isn't right now.

    Going up to 95 perhaps the playing field will change.
    (2)
    Last edited by Sparthos; 08-08-2011 at 04:33 AM.

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  5. #15
    Player Tagrineth's Avatar
    Join Date
    Apr 2011
    Posts
    252
    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Abyssea is "free" to enter yet no such restrictions exist. Even the most useless mobs had a piece of gear one of the twenty classes could put to use.

    We're supposed to be moving away from all-or-nothing yet Voidwatch ep.1 seems to be going right back into the quicksand that plagued Salvage where either you got a 35 or a waste of time.
    Yeah, and I'm like 0/20 or so on Balaur. Even Abyssea still has a good chunk of mobs you could kill for weeks and not get what you want.
    (1)

  6. #16
    Player
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    Mar 2011
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    960
    Quote Originally Posted by Tagrineth View Post
    Yeah, and I'm like 0/20 or so on Balaur. Even Abyssea still has a good chunk of mobs you could kill for weeks and not get what you want.
    0/20 with Blue and TH?

    Comparing Abyssea to Voidwatch is silly. I could finish entire sets of +2 before an individual secured a single HQ2 body.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #17
    Player
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    Mar 2011
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    503
    Quote Originally Posted by Chamaan View Post
    That final mission's still unresolved so I'd like to go to Abyssea Al'Taieu.
    Please no, please. I would hate to see the billing stuff get resolved, only to see that the only thing this game has to offer anymore is one event, Abyssea, and the new levels fail to bring new challenges.

    Quote Originally Posted by Runespider View Post
    So I'm just curious what everyone thinks about how FFXI currently is, especially with another level increase coming soon.
    I am deeply dissatisfied with the game itself, and I couldn't put forth the effort to go through the Click'n Buy for this.

    There is one event with up-to-date gear. If you don't like it, you're out of luck.

    There is no story-line anymore.

    There are no characters anymore.

    Whatever challenge there was in exping is all but gone now at any level.

    Flower is more difficult than this.

    I look back at the old days with a sad sense of nostalgia. People wander around at level 40 in Holiday Event gear nowadays. Mid level gear isn't worth the time, energy, money or inventory space to get because they'll level out of it too quickly and too easily. You used to have to take each level seriously, you had to be committed, be professional, be proud.

    Now it's a little girl's friendly dress-up game where nothing can really hurt you, where the mobs are so non-threatening that you had might as well just be holding hands with them than fighting them.
    (5)

  8. #18
    Player sruon's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Nours
    World
    Fenrir
    Main Class
    COR Lv 94
    All you need to believe in FFXI is in my signature.
    (0)

  9. #19
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    1/8 on Balaur with Blue + TH.
    (0)

  10. #20
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,076
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There is no lack of content. Level cap increase is one of the things that has my attention going into the next update.

    For me, the problem is lack of ability to get help for un-soloable content.
    (5)

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