Bump for hope of a dev reply over being another campaign thread that dies.
I can always keep spamming the current server campaign map, it's rather sickening to look at...
Bumpage!!!
Have 'Liked' the OP.
When campaign came out, you did get skill-ups in it, and there was no 'hit the lump of rock for ages' situation, these things were added to it when it was at the height of popularity, and obviously worsened the experience a lot. So to remove those two things they added and make it like the original campaign battles would only be sensible as I've yet to meet somebody who thinks those two ideas were smart.
They need to add new higher lvl mobs, and lvl 99 high-cost AN gear. But looking at the "Patriarch Protector's Shield" etc. I can buy with my conquest points and other CP gear that has been laughed at for a decade, and never updated, I wonder if SE will change these regional currency items in [s] or modern Vanadiel either. But no question WOTG areas looked better than SOA, or that campaign is 1000x better than rieves, so if SE are smart they will recharge campaign mobs/gear and make it appealing to lvl99 players many of who haven't done campaign ever.
Doesn't need to be making the mobs tougher, that'd make it even worse for people who want to make it where Campaign can seem more like an even playing field since...well...it isn't? I mean seriously now, when are the allies ever on the offensive in terms of land grabbing? Hell I can tell you right now after checking the map, that right now the areas being held are:
San d'Oria: 1
Bastok: 1
Windurst: 4
Beastmen: 20
idc what happens, I'm seriously tired of seeing this constantly day in and day out, and the devs are blatantly ignoring us.
Got moonshade earring & altana medal about 3~4 years ago. That locks it so I never rank down. I do campaign still but only occasionally coz I'm busy with LS stuff which is usually aby&soa sadly. Will look out for you though ^.^
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Yeh but my point was if they add uber AN rewards, more people will flood into campaign, and then the mobs can be made tougher. No offense or anything but those mobs were challenging at lvl 75 but with lvl 99 and SOA weaps anybody can solo the whole campaign, which takes the fun out of it. So tougher mobs <yes please> with new powerful AN rewards to entice people to go Campaign again.
And btw the tough mobs at 75 cap meant that you cured strangers and helped them overcome mobs, so you met new people and got chatting and made friends. That never happens in rieves for example, because you don't really need to team up to overcome mobs and NM Generals etc. so you don't make new friends the same as we did in Campaign (a lot of time to get chatting while youre resting from weakened lol.)
As a side note, I'm hoping that the lowering server numbers will see people having to be more friendly and polite and have fun in groups instead of the 'anonymous factory production line' we currently have where you just go afk in gusgen then afk in aby then afk in rieves and never actually make new friends or get to know your fellow players, since you don't have to teamwork with them until the very endgame stuff and by then its closed-group/Ls ppl so its not the same as open battlefields like Campaign 2008~ where you met new people all the time and helped each other out.
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