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Thread: WoTG - Campaign

  1. #51
    Player Kincard's Avatar
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    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Having done Campaign for the first time in months, I have to say, one of the biggest things SE needs to change with campaign is the messages, and, if possible, some kind of Campaign progression meter/NPC. I suggest this instead of a faster-refreshing campaign map because I am aware that that would probably be too much strain on the servers or whatever.

    The messages, as they are, can be helpful if you know how to read them correctly (That is, enemy forces being deployed to areas owned by Allied Forces will have a battle soon and vice versa). I suggest that the following

    -The messages also read how long it will take said forces to reach the area. EX:

    The Quadav Shieldwarrior's Dadough Vanguard has been dispatched to South Gustaberg. They will arrive there in 4 hours (12 minutes Earth time)!
    -Add message for when the force arrives at said area. EX:

    The Quadav Shieldwarrior's Dadough Vanguard has arrived at South Gustaberg.
    A Campaign Battle has begun in South Gustaberg.
    The Shadowclaw Devastators have been dispatched to South Gustaberg. They will arrive there in 6 hours (18 minutes Earth Time)!
    As for a campaign progression meter/NPC, simply add an NPC that will tell us how many enemy units are left in an area that has a campaign battle in progress, the amount, if any, of forces advancing towards that area, and the condition of the fort (I assume there's some sort of hidden % on the fort's HP or a time limit that determines when the defending forces lose). As it is, it's very discouraging to jump into campaign when I'm not sure a battle will only last 5 minutes or 2 hours. Bastion may be annoying to do, but at least it's pretty much consistent, and I know when it's going to happen, even from town.

    These are, of course, assuming that the game has some sort of set-timer for when advancing forces arrive in an area, rather than some kind of hidden meter that determines when a campaign battle begins and then has the enemy force just appear a certain amount of time after the batter begins. If this instead is the case, then it's even easier- give us a percentage meter similar to the one for Bastion to know when the battle will start.
    (13)
    Last edited by Kincard; 10-14-2012 at 08:34 PM.

  2. #52
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
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    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    i guess i keep a track on the Days til any of the Devteamguys reply here

    lets start with Day 1 from now......
    (6)

  3. #53
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
    Posts
    4,310
    Gonna be counting alot of days~
    (7)

  4. #54
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
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    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Gonna be counting alot of days~
    yeah probably but there ar some games i want / and can play and still cry loud here for updates til anything happens i know this sounds crazy but i like the idea from Charilyn (short version SE lost 2 customer for now)
    (7)

  5. #55
    Player Ryce's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Perhaps we should compile our list of suggestions into one, easy-to-deliver post that we can all "like" and the community team can pick up on. Let's call this post v0.1 :

    ---

    1. Allow skill-ups on campaign mobs (you can exclude fortifications if you like).

    2. Better reporting on the status of current and future campaign battles (time till arrival, remaining mobs in zone, etc).

    3. Player-initiated offensive campaign battles (spend Op Credits/Allied Notes to queue attack on specified area).

    4. Auto-reraise at the conclusion of campaign battle.

    5. Level 99 versions of campaign armor or new unique rewards for Allied Notes.

    6. Warping to Beastmen Strongholds.

    ---


    I'm sure I missed some good ones. Help me distill the ideas from this and similar threads so we can compile our master list.
    (14)

  6. #56
    Player Kriegsgott's Avatar
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    Mar 2011
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    Bastok
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    Character
    Kriegsgott
    World
    Leviathan
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    MNK Lv 99
    Quote Originally Posted by Ryce View Post
    Perhaps we should compile our list of suggestions into one, easy-to-deliver post that we can all "like" and the community team can pick up on. Let's call this post v0.1 :

    ---

    1. Allow skill-ups on campaign mobs (you can exclude fortifications if you like).

    2. Better reporting on the status of current and future campaign battles (time till arrival, remaining mobs in zone, etc).

    3. Player-initiated offensive campaign battles (spend Op Credits/Allied Notes to queue attack on specified area).

    4. Auto-reraise at the conclusion of campaign battle.

    5. Level 99 versions of campaign armor or new unique rewards for Allied Notes.

    6. Warping to Beastmen Strongholds.

    ---


    I'm sure I missed some good ones. Help me distill the ideas from this and similar threads so we can compile our master list.
    sounds good to me !

    there is still a large problem with "Funding" any Allied Forces ar very Unbalanced against any Enemy Forces (short version no ppl no wins )
    (7)

  7. #57
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
    (7)

  8. #58
    Player Chuckytaru's Avatar
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    Sep 2012
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    21
    Character
    Chuckytaru
    World
    Leviathan
    Main Class
    RDM Lv 39
    Quote Originally Posted by Kriegsgott View Post
    dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
    lvl 44 NAOW need moar xp !
    (6)

  9. #59
    Player Charilyn's Avatar
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    Sep 2012
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    15
    Character
    Charilyn
    World
    Leviathan
    Main Class
    BLM Lv 99
    Quote Originally Posted by Kriegsgott View Post
    dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
    this was one of my best campaign days lets keep going !
    (6)

  10. #60
    Player Sunside's Avatar
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    Oct 2012
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    4
    Character
    Sunside
    World
    Leviathan
    Main Class
    NIN Lv 98
    Quote Originally Posted by Kriegsgott View Post
    dunno if this happend on another server before but i guess Leviathan is a Campaign friendly Server ^^
    Target ---> Shadowlord S
    (6)

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